slightly better variable name

This commit is contained in:
aap
2021-01-02 20:30:12 +01:00
parent 78fed0dfe7
commit 0d05be4e31
5 changed files with 9 additions and 9 deletions

View File

@ -220,9 +220,9 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
}
if(handling->nIdentifier == HANDLING_RCBANDIT){
handling->Transmission.fUnkMaxVelocity = handling->Transmission.fMaxVelocity;
handling->Transmission.fMaxCruiseVelocity = handling->Transmission.fMaxVelocity;
}else{
handling->Transmission.fUnkMaxVelocity = velocity;
handling->Transmission.fMaxCruiseVelocity = velocity;
handling->Transmission.fMaxVelocity = velocity * 1.2f;
}
handling->Transmission.fMaxReverseVelocity = -0.2f;

View File

@ -18,7 +18,7 @@ public:
uint8 Flags;
float fEngineAcceleration;
float fMaxVelocity;
float fUnkMaxVelocity;
float fMaxCruiseVelocity;
float fMaxReverseVelocity;
float fCurVelocity;

View File

@ -659,7 +659,7 @@ CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage
if (m_randomSeed < DAMAGE_FLEE_IN_CAR_PROBABILITY_VALUE) {
CCarCtrl::SwitchVehicleToRealPhysics(this);
AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * pHandling->Transmission.fUnkMaxVelocity;
AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * pHandling->Transmission.fMaxCruiseVelocity;
SetStatus(STATUS_PHYSICS);
}
}