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@ -195,8 +195,8 @@ enum Config {
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// those infamous texts
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#define DRAW_GAME_VERSION_TEXT
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#ifdef DRAW_GAME_VERSION_TEXT
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#define TOGGLEABLE_VERSION_TEXT
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#define USE_OUR_VERSIONING // If you disable this then game will fetch version peds.col, as R* did while in development
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// unlike R* development builds, ours has runtime switch on debug menu & .ini, and disabled as default.
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#define USE_OUR_VERSIONING // If you disable this then game will fetch version from peds.col, as R* did while in development
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#endif
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// Memory allocation and compression
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@ -94,8 +94,8 @@ bool gbModelViewer;
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#ifdef TIMEBARS
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bool gbShowTimebars;
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#endif
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#ifdef TOGGLEABLE_VERSION_TEXT
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bool gDrawVersionText;
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#ifdef DRAW_GAME_VERSION_TEXT
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bool gDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds
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#endif
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volatile int32 frameCount;
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@ -1068,9 +1068,7 @@ DisplayGameDebugText()
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#ifdef DRAW_GAME_VERSION_TEXT
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wchar ver[200];
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#ifdef TOGGLEABLE_VERSION_TEXT
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if(gDrawVersionText)
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#endif
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if(gDrawVersionText) // This realtime switch is our thing
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{
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#ifdef USE_OUR_VERSIONING
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@ -457,7 +457,7 @@ bool LoadINISettings()
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#ifdef FIX_SPRITES
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ReadIniIfExists("Draw", "FixSprites", &CDraw::ms_bFixSprites);
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#endif
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#ifdef TOGGLEABLE_VERSION_TEXT
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#ifdef DRAW_GAME_VERSION_TEXT
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extern bool gDrawVersionText;
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ReadIniIfExists("General", "DrawVersionText", &gDrawVersionText);
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#endif
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@ -554,7 +554,7 @@ void SaveINISettings()
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#ifdef FIX_SPRITES
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StoreIni("Draw", "FixSprites", CDraw::ms_bFixSprites);
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#endif
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#ifdef TOGGLEABLE_VERSION_TEXT
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#ifdef DRAW_GAME_VERSION_TEXT
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extern bool gDrawVersionText;
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StoreIni("General", "DrawVersionText", gDrawVersionText);
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#endif
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@ -997,7 +997,7 @@ extern bool gbRenderWorld2;
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DebugMenuAddVarBool8("Draw", "Fix Sprites", &CDraw::ms_bFixSprites, nil);
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#endif
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#ifdef TOGGLEABLE_VERSION_TEXT
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#ifdef DRAW_GAME_VERSION_TEXT
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extern bool gDrawVersionText;
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DebugMenuAddVarBool8("Debug", "Version Text", &gDrawVersionText, nil);
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#endif
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