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added NO_MOVIES
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@ -1906,6 +1906,17 @@ _WinMain(HINSTANCE instance,
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SetErrorMode(SEM_FAILCRITICALERRORS);
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#ifdef NO_MOVIES
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gGameState = GS_INIT_FRONTEND;
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TRACE("gGameState = GS_INIT_FRONTEND");
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LoadingScreen(NULL, NULL, "loadsc0");
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if ( !CGame::InitialiseOnceAfterRW() )
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RsGlobal.quit = TRUE;
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#endif
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while ( TRUE )
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{
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RwInitialised = TRUE;
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