mirror of
https://github.com/halpz/re3.git
synced 2025-07-08 14:38:55 +00:00
added NO_MOVIES
This commit is contained in:
src
@ -587,7 +587,7 @@ void CParticle::Shutdown()
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for ( Int32 i = 0; i < MAX_SMOKE_FILES; i++ )
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{
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RwTextureDestroy(gpSmokeTex[i]);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpSmokeTex[i] = NULL;
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#endif
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}
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@ -595,7 +595,7 @@ void CParticle::Shutdown()
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for ( Int32 i = 0; i < MAX_SMOKE2_FILES; i++ )
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{
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RwTextureDestroy(gpSmoke2Tex[i]);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpSmoke2Tex[i] = NULL;
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#endif
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}
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@ -603,7 +603,7 @@ void CParticle::Shutdown()
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for ( Int32 i = 0; i < MAX_RUBBER_FILES; i++ )
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{
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RwTextureDestroy(gpRubberTex[i]);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpRubberTex[i] = NULL;
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#endif
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}
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@ -611,7 +611,7 @@ void CParticle::Shutdown()
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for ( Int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ )
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{
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RwTextureDestroy(gpRainSplashTex[i]);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpRainSplashTex[i] = NULL;
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#endif
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}
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@ -619,7 +619,7 @@ void CParticle::Shutdown()
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for ( Int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ )
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{
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RwTextureDestroy(gpWatersprayTex[i]);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpWatersprayTex[i] = NULL;
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#endif
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}
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@ -627,7 +627,7 @@ void CParticle::Shutdown()
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for ( Int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ )
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{
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RwTextureDestroy(gpExplosionMediumTex[i]);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpExplosionMediumTex[i] = NULL;
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#endif
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}
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@ -635,7 +635,7 @@ void CParticle::Shutdown()
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for ( Int32 i = 0; i < MAX_GUNFLASH_FILES; i++ )
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{
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RwTextureDestroy(gpGunFlashTex[i]);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpGunFlashTex[i] = NULL;
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#endif
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}
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@ -643,7 +643,7 @@ void CParticle::Shutdown()
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for ( Int32 i = 0; i < MAX_RAINDROP_FILES; i++ )
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{
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RwTextureDestroy(gpRainDropTex[i]);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpRainDropTex[i] = NULL;
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#endif
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}
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@ -651,7 +651,7 @@ void CParticle::Shutdown()
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for ( Int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ )
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{
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RwTextureDestroy(gpRainSplashupTex[i]);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpRainSplashupTex[i] = NULL;
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#endif
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}
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@ -659,7 +659,7 @@ void CParticle::Shutdown()
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for ( Int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ )
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{
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RwTextureDestroy(gpBirdfrontTex[i]);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpBirdfrontTex[i] = NULL;
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#endif
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}
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@ -667,7 +667,7 @@ void CParticle::Shutdown()
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for ( Int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ )
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{
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RwTextureDestroy(gpCarDebrisTex[i]);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpCarDebrisTex[i] = NULL;
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#endif
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}
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@ -675,78 +675,78 @@ void CParticle::Shutdown()
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for ( Int32 i = 0; i < MAX_CARSPLASH_FILES; i++ )
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{
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RwTextureDestroy(gpCarSplashTex[i]);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpCarSplashTex[i] = NULL;
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#endif
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}
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RwTextureDestroy(gpFlame1Tex);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpFlame1Tex = NULL;
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#endif
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RwTextureDestroy(gpFlame5Tex);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpFlame5Tex = NULL;
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#endif
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RwTextureDestroy(gpRainDropSmallTex);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpRainDropSmallTex = NULL;
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#endif
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RwTextureDestroy(gpBloodTex);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpBloodTex = NULL;
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#endif
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RwTextureDestroy(gpLeafTex);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpLeafTex = NULL;
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#endif
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RwTextureDestroy(gpCloudTex1);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpCloudTex1 = NULL;
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#endif
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RwTextureDestroy(gpCloudTex4);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpCloudTex4 = NULL;
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#endif
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RwTextureDestroy(gpBloodSmallTex);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpBloodSmallTex = NULL;
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#endif
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RwTextureDestroy(gpGungeTex);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpGungeTex = NULL;
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#endif
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RwTextureDestroy(gpCollisionSmokeTex);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpCollisionSmokeTex = NULL;
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#endif
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RwTextureDestroy(gpBulletHitTex);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpBulletHitTex = NULL;
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#endif
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RwTextureDestroy(gpGunShellTex);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpGunShellTex = NULL;
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#endif
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RwTextureDestroy(gpWakeOldTex);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpWakeOldTex = NULL;
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#endif
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RwTextureDestroy(gpPointlightTex);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpPointlightTex = NULL;
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#endif
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