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@ -441,7 +441,7 @@ int m_iModeObbeCamIsInForCar;
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static bool &m_bUseMouse3rdPerson;
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CMatrix &GetCameraMatrix(void) { return m_cameraMatrix; }
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inline const CMatrix GetCameraMatrix(void) { return m_cameraMatrix; }
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CVector &GetGameCamPosition(void) { return m_vecGameCamPos; }
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bool IsPointVisible(const CVector ¢er, const CMatrix *mat);
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bool IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat);
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@ -501,7 +501,7 @@ void
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DisplayGameDebugText()
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{
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static bool bDisplayPosn = false;
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static bool bDisplayRate = false;
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static bool bDisplayRate = false;
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{
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SETTWEAKPATH("GameDebugText");
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@ -190,21 +190,6 @@ void CTweakVars::AddDBG(const char *path)
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bAddTweakVarsNow = true;
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}
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//inline DebugMenuEntry * DebugMenuAddVar (const char *path , name, ptr, trig, step, lowerBound, upperBound, const char **strings)
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/*
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inline DebugMenuEntry *
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DebugMenuAddVar
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(const char *path,
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const char *name,
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int8_t *ptr,
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TriggerFunc triggerFunc,
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int8_t step,
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int8_t lowerBound,
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int8_t upperBound,
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const char **strings)
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*/
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void CTweakSwitch::AddDBG(const char *path)
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{
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DebugMenuEntry *e = DebugMenuAddVar(m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar, m_pFunc, 1, m_nMin, m_nMax, m_aStr);
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@ -232,7 +217,7 @@ TWEAKSWITCH(CWeather::NewWeatherType, 0, 3, wt, NULL);
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void
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DebugMenuPopulate(void)
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{
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{
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if(DebugMenuLoad()){
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static const char *weathers[] = {
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"Sunny", "Cloudy", "Rainy", "Foggy"
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