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finished CPathFind
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@ -18,7 +18,7 @@ public:
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x *= invsqrt;
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y *= invsqrt;
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}else
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x = 0.0f;
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x = 1.0f;
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}
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const CVector2D &operator+=(CVector2D const &right) {
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x += right.x;
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@ -52,6 +52,9 @@ public:
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CVector2D operator*(float t) const {
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return CVector2D(x*t, y*t);
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}
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CVector2D operator/(float t) const {
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return CVector2D(x/t, y/t);
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}
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};
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inline float
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@ -65,3 +68,26 @@ CrossProduct2D(const CVector2D &v1, const CVector2D &v2)
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{
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return v1.x*v2.y - v1.y*v2.x;
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}
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inline float
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Distance2D(const CVector2D &v, float x, float y)
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{
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return Sqrt((v.x-x)*(v.x-x) + (v.y-y)*(v.y-y));
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}
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inline float
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DistanceSqr2D(const CVector2D &v, float x, float y)
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{
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return (v.x-x)*(v.x-x) + (v.y-y)*(v.y-y);
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}
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inline void
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NormalizeXY(float &x, float &y)
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{
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float l = Sqrt(x*x + y*y);
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if(l != 0.0f){
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x /= l;
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y /= l;
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}else
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x = 1.0f;
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}
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