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https://github.com/halpz/re3.git
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@ -66,7 +66,7 @@
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CPed *gapTempPedList[50];
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uint16 gnNumTempPedList;
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CColPoint aTempPedColPts[MAX_COLLISION_POINTS];
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static CColPoint aTempPedColPts[MAX_COLLISION_POINTS];
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// TODO(Miami)
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#define AUDIO_NOT_READY
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@ -4558,7 +4558,8 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
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m_pMyVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKESTRAIGHT;
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m_pMyVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000;
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}
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if (m_pMyVehicle->CanPedExitCar()) {
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// TODO(MIAMI): argument
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if (m_pMyVehicle->CanPedExitCar(false)) {
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SetObjective(OBJECTIVE_LEAVE_CAR_AND_DIE, m_pMyVehicle);
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} else {
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m_fHealth = 0.0f;
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@ -13372,7 +13373,8 @@ CPed::ProcessObjective(void)
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} else {
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bool targetHasVeh = m_pedInObjective->bInVehicle;
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if (!targetHasVeh
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|| targetHasVeh && m_pedInObjective->m_pMyVehicle->CanPedExitCar()) {
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// TODO(MIAMI): argument
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|| targetHasVeh && m_pedInObjective->m_pMyVehicle->CanPedExitCar(false)) {
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m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
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m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
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@ -15427,13 +15429,13 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
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}
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float minDist = 1.0f;
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belowTorsoCollided = CCollision::ProcessVerticalLine(ourLine, collidingEnt->GetMatrix(), *hisCol,
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intersectionPoint, minDist, false, &m_collPoly);
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intersectionPoint, minDist, false, false, &m_collPoly);
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if (collidedWithBoat && bWasStanding && !belowTorsoCollided) {
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ourLine.p0.z = ourLine.p1.z;
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ourLine.p1.z = ourLine.p1.z + gravityEffect;
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belowTorsoCollided = CCollision::ProcessVerticalLine(ourLine, collidingEnt->GetMatrix(), *hisCol,
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intersectionPoint, minDist, false, &m_collPoly);
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intersectionPoint, minDist, false, false, &m_collPoly);
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}
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if (belowTorsoCollided) {
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#ifndef VC_PED_PORTS
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@ -16151,7 +16153,8 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
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uint32 optedDoorNode = wantedDoorNode;
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bool teleportNeeded = false;
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bool isLow = !!veh->bLowVehicle;
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if (!veh->CanPedExitCar()) {
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// TODO(MIAMI): argument
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if (!veh->CanPedExitCar(false)) {
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if (veh->pDriver && !veh->pDriver->IsPlayer()) {
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veh->AutoPilot.m_nCruiseSpeed = 0;
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veh->AutoPilot.m_nCarMission = MISSION_NONE;
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@ -447,7 +447,7 @@ public:
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uint32 bIsDrowning : 1;
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uint32 bDrownsInWater : 1;
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//uint32 b156_4
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//uint32 b156_8
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uint32 b156_8 : 1;
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uint32 bIsPlayerFriend : 1;
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#ifdef VC_PED_PORTS
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uint32 bHeadStuckInCollision : 1;
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@ -864,6 +864,7 @@ public:
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static void PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *assoc, void *arg);
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bool IsPlayer(void);
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bool IsFemale(void) { return m_nPedType == PEDTYPE_CIVFEMALE || m_nPedType == PEDTYPE_PROSTITUTE; }
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bool UseGroundColModel(void);
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bool CanSetPedState(void);
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bool IsPedInControl(void);
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