got rid of upper case types

This commit is contained in:
aap
2019-06-17 00:16:38 +02:00
parent e8c5f7da52
commit 0add48abf5
49 changed files with 701 additions and 708 deletions

View File

@ -35,10 +35,10 @@ int32 &CHud::m_HelpMessageState = *(int32*)0x880E1C;
int32 &CHud::m_HelpMessageTimer = *(int32*)0x880FA4;
int32 &CHud::m_HelpMessageFadeTimer = *(int32*)0x8F6258;
wchar *CHud::m_HelpMessageToPrint = (wchar*)0x664480;
Float &CHud::m_HelpMessageDisplayTime = *(Float*)0x8E2C28;
Float &CHud::m_fTextBoxNumLines = *(Float*)0x8E2C28;
Float &CHud::m_fHelpMessageTime = *(Float *)0x8E2C28;
Bool &CHud::m_bHelpMessageQuick = *(Bool *)0x95CCF7;
float &CHud::m_HelpMessageDisplayTime = *(float*)0x8E2C28;
float &CHud::m_fTextBoxNumLines = *(float*)0x8E2C28;
float &CHud::m_fHelpMessageTime = *(float *)0x8E2C28;
bool &CHud::m_bHelpMessageQuick = *(bool *)0x95CCF7;
int32 CHud::m_ZoneState = *(int32*)0x8F29AC;
int32 CHud::m_ZoneFadeTimer;
int32 CHud::m_ZoneNameTimer = *(int32*)0x8F1A50;
@ -53,16 +53,16 @@ wchar* CHud::m_pLastVehicleName = *(wchar **)0x8E2DD8;
wchar* CHud::m_pVehicleNameToPrint;
wchar* CHud::m_Message = (wchar*)0x72E318;
wchar* CHud::m_PagerMessage = (wchar*)0x878840;
Bool &CHud::m_Wants_To_Draw_Hud = *(Bool*)0x95CD89;
Bool &CHud::m_Wants_To_Draw_3dMarkers = *(Bool*)0x95CD62;
bool &CHud::m_Wants_To_Draw_Hud = *(bool*)0x95CD89;
bool &CHud::m_Wants_To_Draw_3dMarkers = *(bool*)0x95CD62;
wchar(*CHud::m_BigMessage)[128] = (wchar(*)[128])0x664CE0;
Float *CHud::BigMessageInUse = (Float*)0x862140;
Float *CHud::BigMessageAlpha = (Float*)0x862108;
Float *CHud::BigMessageX = (Float*)0x773248;
float *CHud::BigMessageInUse = (float*)0x862140;
float *CHud::BigMessageAlpha = (float*)0x862108;
float *CHud::BigMessageX = (float*)0x773248;
Float &CHud::OddJob2OffTimer = *(Float*)0x942FA0;
float &CHud::OddJob2OffTimer = *(float*)0x942FA0;
int8 &CHud::CounterOnLastFrame = *(int8*)0x95CD67;
Float &CHud::OddJob2XOffset = *(Float*)0x8F1B5C;
float &CHud::OddJob2XOffset = *(float*)0x8F1B5C;
int16 &CHud::CounterFlashTimer = *(int16*)0x95CC20;
int16 &CHud::OddJob2Timer = *(int16*)0x95CC52;
int8 &CHud::TimerOnLastFrame = *(int8*)0x95CDA7;
@ -70,7 +70,7 @@ int16 &CHud::OddJob2On = *(int16*)0x95CC78;
int16 &CHud::TimerFlashTimer = *(int16*)0x95CC6C;
int16 &CHud::PagerSoundPlayed = *(int16*)0x95CC4A;
int32 &CHud::SpriteBrightness = *(int32*)0x95CC54;
Float &CHud::PagerXOffset = *(Float*)0x941590;
float &CHud::PagerXOffset = *(float*)0x941590;
int32 CHud::m_ItemToFlash = *(int32*)0x95CC82;
int16 &CHud::PagerTimer = *(int16*)0x95CC3A;
int16 &CHud::PagerOn = *(int16*)0x95CCA0;
@ -182,8 +182,8 @@ void CHud::Draw() {
if (CReplay::Mode != 1) {
if (m_Wants_To_Draw_Hud && !TheCamera.m_WideScreenOn) {
Bool Mode_RunAround = 0;
Bool Mode_FirstPerson = 0;
bool Mode_RunAround = 0;
bool Mode_FirstPerson = 0;
int32 WeaponType = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
int32 Mode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
@ -217,8 +217,8 @@ void CHud::Draw() {
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
Float fStep = sin((CTimer::GetTimeInMilliseconds() & 1023) * 0.0061328127);
Float fMultBright = CHud::SpriteBrightness * 0.033333335f * (0.25f * fStep + 0.75f);
float fStep = sin((CTimer::GetTimeInMilliseconds() & 1023) * 0.0061328127);
float fMultBright = CHud::SpriteBrightness * 0.033333335f * (0.25f * fStep + 0.75f);
CRect rect;
float fWidescreenOffset[2] = { 0.0f, 0.0f };
@ -229,8 +229,8 @@ void CHud::Draw() {
}
if (Mode_RunAround && TheCamera.Cams->Using3rdPersonMouseCam()) {
Float f3rdX = SCREENW * TheCamera.m_f3rdPersonCHairMultX + fWidescreenOffset[0];
Float f3rdY = SCREENH * TheCamera.m_f3rdPersonCHairMultY - fWidescreenOffset[1];
float f3rdX = SCREENW * TheCamera.m_f3rdPersonCHairMultX + fWidescreenOffset[0];
float f3rdY = SCREENH * TheCamera.m_f3rdPersonCHairMultY - fWidescreenOffset[1];
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed && WeaponType == WEAPONTYPE_M16) {
rect.left = f3rdX - HUD_STRETCH_X(32.0f * 0.6f);
@ -503,7 +503,7 @@ void CHud::Draw() {
DrawZoneName
*/
if (CHud::m_pZoneName) {
Float fZoneAlpha = 0.0f;
float fZoneAlpha = 0.0f;
if (CHud::m_pZoneName != CHud::m_pLastZoneName) {
switch (CHud::m_ZoneState) {
@ -599,7 +599,7 @@ void CHud::Draw() {
DrawVehicleName
*/
if (CHud::m_pVehicleName) {
Float fVehicleAlpha = 0.0f;
float fVehicleAlpha = 0.0f;
if (CHud::m_pVehicleName != CHud::m_pLastVehicleName) {
switch (CHud::m_VehicleState) {
@ -807,7 +807,7 @@ void CHud::Draw() {
}
if (PagerOn == 1) {
if (PagerXOffset > 0.0f) {
Float fStep = PagerXOffset * 0.05f;
float fStep = PagerXOffset * 0.05f;
if (fStep > 10.0f)
fStep = 10.0f;
PagerXOffset -= fStep * CTimer::GetTimeStep();
@ -818,7 +818,7 @@ void CHud::Draw() {
}
}
else if (PagerOn == 2) {
Float fStep = PagerXOffset * 0.05f;
float fStep = PagerXOffset * 0.05f;
if (fStep < 2.0f)
fStep = 2.0f;
PagerXOffset += fStep * CTimer::GetTimeStep();
@ -995,7 +995,7 @@ void CHud::Draw() {
}
}
else {
Float fStep = (CTimer::GetTimeStep()
float fStep = (CTimer::GetTimeStep()
* 0.02f
* 1000.0f)
* 0.30000001f;

View File

@ -31,10 +31,10 @@ public:
static int32 &m_HelpMessageTimer;
static int32 &m_HelpMessageFadeTimer;
static wchar *m_HelpMessageToPrint;
static Float &m_HelpMessageDisplayTime;
static Float &m_fTextBoxNumLines;
static Float &m_fHelpMessageTime;
static Bool &m_bHelpMessageQuick;
static float &m_HelpMessageDisplayTime;
static float &m_fTextBoxNumLines;
static float &m_fHelpMessageTime;
static bool &m_bHelpMessageQuick;
static int32 m_ZoneState;
static int32 m_ZoneFadeTimer;
static int32 m_ZoneNameTimer;
@ -49,15 +49,15 @@ public:
static int32 m_VehicleNameTimer;
static wchar* m_Message;
static wchar* m_PagerMessage;
static Bool &m_Wants_To_Draw_Hud;
static Bool &m_Wants_To_Draw_3dMarkers;
static bool &m_Wants_To_Draw_Hud;
static bool &m_Wants_To_Draw_3dMarkers;
static wchar(*m_BigMessage)[128];
static Float* BigMessageInUse;
static Float* BigMessageAlpha;
static Float* BigMessageX;
static Float &OddJob2OffTimer;
static float* BigMessageInUse;
static float* BigMessageAlpha;
static float* BigMessageX;
static float &OddJob2OffTimer;
static int8 &CounterOnLastFrame;
static Float &OddJob2XOffset;
static float &OddJob2XOffset;
static int16 &CounterFlashTimer;
static int16 &OddJob2Timer;
static int8 &TimerOnLastFrame;
@ -65,7 +65,7 @@ public:
static int16 &TimerFlashTimer;
static int16 &PagerSoundPlayed;
static int32 &SpriteBrightness;
static Float &PagerXOffset;
static float &PagerXOffset;
static int32 m_ItemToFlash;
static int16 &PagerTimer;
static int16 &PagerOn;

View File

@ -44,7 +44,7 @@
const Char SmokeFiles[][6+1] =
const char SmokeFiles[][6+1] =
{
"smoke1",
"smoke2",
@ -54,7 +54,7 @@ const Char SmokeFiles[][6+1] =
};
const Char Smoke2Files[][9+1] =
const char Smoke2Files[][9+1] =
{
"smokeII_1",
"smokeII_2",
@ -63,7 +63,7 @@ const Char Smoke2Files[][9+1] =
"smokeII_5"
};
const Char RubberFiles[][7+1] =
const char RubberFiles[][7+1] =
{
"rubber1",
"rubber2",
@ -72,7 +72,7 @@ const Char RubberFiles[][7+1] =
"rubber5"
};
const Char RainSplashFiles[][7+1] =
const char RainSplashFiles[][7+1] =
{
"splash1",
"splash2",
@ -81,14 +81,14 @@ const Char RainSplashFiles[][7+1] =
"splash5"
};
const Char WatersprayFiles[][11+1] =
const char WatersprayFiles[][11+1] =
{
"waterspray1",
"waterspray2",
"waterspray3"
};
const Char ExplosionMediumFiles[][7+1] =
const char ExplosionMediumFiles[][7+1] =
{
"explo01",
"explo02",
@ -98,7 +98,7 @@ const Char ExplosionMediumFiles[][7+1] =
"explo06"
};
const Char GunFlashFiles[][9+1] =
const char GunFlashFiles[][9+1] =
{
"gunflash1",
"gunflash2",
@ -106,7 +106,7 @@ const Char GunFlashFiles[][9+1] =
"gunflash4"
};
const Char RaindropFiles[][9+1] =
const char RaindropFiles[][9+1] =
{
"raindrop1",
"raindrop2",
@ -114,13 +114,13 @@ const Char RaindropFiles[][9+1] =
"raindrop4"
};
const Char RainSplashupFiles[][10+1] =
const char RainSplashupFiles[][10+1] =
{
"splash_up1",
"splash_up2"
};
const Char BirdfrontFiles[][8+1] =
const char BirdfrontFiles[][8+1] =
{
"birdf_01",
"birdf_02",
@ -128,7 +128,7 @@ const Char BirdfrontFiles[][8+1] =
"birdf_04"
};
const Char CardebrisFiles[][12+1] =
const char CardebrisFiles[][12+1] =
{
"cardebris_01",
"cardebris_02",
@ -136,7 +136,7 @@ const Char CardebrisFiles[][12+1] =
"cardebris_04"
};
const Char CarsplashFiles[][12+1] =
const char CarsplashFiles[][12+1] =
{
"carsplash_01",
"carsplash_02",
@ -210,7 +210,7 @@ RwTexture * (&gpRainDropTex)[MAX_RAINDROP_FILES] = *(RwTexture * (*)[MAX_RA
RwRaster *gpRainDropRaster[MAX_RAINDROP_FILES];
//Float CParticle::ms_afRandTable[CParticle::RAND_TABLE_SIZE]; //
Float (&CParticle::ms_afRandTable)[CParticle::RAND_TABLE_SIZE] = *(Float (*)[CParticle::RAND_TABLE_SIZE])*(int *)0x6E98C8;
float (&CParticle::ms_afRandTable)[CParticle::RAND_TABLE_SIZE] = *(float (*)[CParticle::RAND_TABLE_SIZE])*(int *)0x6E98C8;
CParticle *CParticle::m_pUnusedListHead;
@ -218,13 +218,13 @@ CParticle *CParticle::m_pUnusedListHead;
//Float CParticle::m_SinTable[CParticle::SIN_COS_TABLE_SIZE]; //
//Float CParticle::m_CosTable[CParticle::SIN_COS_TABLE_SIZE]; /
Float (&CParticle::m_SinTable)[CParticle::SIN_COS_TABLE_SIZE] = *(Float (*)[CParticle::SIN_COS_TABLE_SIZE])*(int *)0x877358;
Float (&CParticle::m_CosTable)[CParticle::SIN_COS_TABLE_SIZE] = *(Float (*)[CParticle::SIN_COS_TABLE_SIZE])*(int *)0x70DA18;
float (&CParticle::m_SinTable)[CParticle::SIN_COS_TABLE_SIZE] = *(float (*)[CParticle::SIN_COS_TABLE_SIZE])*(int *)0x877358;
float (&CParticle::m_CosTable)[CParticle::SIN_COS_TABLE_SIZE] = *(float (*)[CParticle::SIN_COS_TABLE_SIZE])*(int *)0x70DA18;
Int32 Randomizer;
int32 Randomizer;
Int32 nParticleCreationInterval = 1;
Float fParticleScaleLimit = 0.5f;
int32 nParticleCreationInterval = 1;
float fParticleScaleLimit = 0.5f;
@ -241,7 +241,7 @@ void CParticle::ReloadConfig()
m_pUnusedListHead = gParticleArray;
for ( Int32 i = 0; i < MAX_PARTICLES_ON_SCREEN; i++ )
for ( int32 i = 0; i < MAX_PARTICLES_ON_SCREEN; i++ )
{
if ( i == MAX_PARTICLES_ON_SCREEN - 1 )
gParticleArray[i].m_pNext = NULL;
@ -292,93 +292,93 @@ void CParticle::Initialise()
CParticleObject::Initialise();
Float randVal = -1.0f;
for ( Int32 i = 0; i < RAND_TABLE_SIZE; i++ )
float randVal = -1.0f;
for ( int32 i = 0; i < RAND_TABLE_SIZE; i++ )
{
ms_afRandTable[i] = randVal;
randVal += 0.1f;
}
for ( Int32 i = 0; i < SIN_COS_TABLE_SIZE; i++ )
for ( int32 i = 0; i < SIN_COS_TABLE_SIZE; i++ )
{
Float angle = DEGTORAD(Float(i) * Float(360.0f / SIN_COS_TABLE_SIZE));
float angle = DEGTORAD(float(i) * float(360.0f / SIN_COS_TABLE_SIZE));
m_SinTable[i] = sin(angle);
m_CosTable[i] = cos(angle);
}
Int32 slot = CTxdStore::FindTxdSlot("particle");
int32 slot = CTxdStore::FindTxdSlot("particle");
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(slot);
for ( Int32 i = 0; i < MAX_SMOKE_FILES; i++ )
for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ )
{
gpSmokeTex[i] = RwTextureRead(SmokeFiles[i], NULL);
gpSmokeRaster[i] = RwTextureGetRaster(gpSmokeTex[i]);
}
for ( Int32 i = 0; i < MAX_SMOKE2_FILES; i++ )
for ( int32 i = 0; i < MAX_SMOKE2_FILES; i++ )
{
gpSmoke2Tex[i] = RwTextureRead(Smoke2Files[i], NULL);
gpSmoke2Raster[i] = RwTextureGetRaster(gpSmoke2Tex[i]);
}
for ( Int32 i = 0; i < MAX_RUBBER_FILES; i++ )
for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ )
{
gpRubberTex[i] = RwTextureRead(RubberFiles[i], NULL);
gpRubberRaster[i] = RwTextureGetRaster(gpRubberTex[i]);
}
for ( Int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ )
for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ )
{
gpRainSplashTex[i] = RwTextureRead(RainSplashFiles[i], NULL);
gpRainSplashRaster[i] = RwTextureGetRaster(gpRainSplashTex[i]);
}
for ( Int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ )
for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ )
{
gpWatersprayTex[i] = RwTextureRead(WatersprayFiles[i], NULL);
gpWatersprayRaster[i] = RwTextureGetRaster(gpWatersprayTex[i]);
}
for ( Int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ )
for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ )
{
gpExplosionMediumTex[i] = RwTextureRead(ExplosionMediumFiles[i], NULL);
gpExplosionMediumRaster[i] = RwTextureGetRaster(gpExplosionMediumTex[i]);
}
for ( Int32 i = 0; i < MAX_GUNFLASH_FILES; i++ )
for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ )
{
gpGunFlashTex[i] = RwTextureRead(GunFlashFiles[i], NULL);
gpGunFlashRaster[i] = RwTextureGetRaster(gpGunFlashTex[i]);
}
for ( Int32 i = 0; i < MAX_RAINDROP_FILES; i++ )
for ( int32 i = 0; i < MAX_RAINDROP_FILES; i++ )
{
gpRainDropTex[i] = RwTextureRead(RaindropFiles[i], NULL);
gpRainDropRaster[i] = RwTextureGetRaster(gpRainDropTex[i]);
}
for ( Int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ )
for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ )
{
gpRainSplashupTex[i] = RwTextureRead(RainSplashupFiles[i], NULL);
gpRainSplashupRaster[i] = RwTextureGetRaster(gpRainSplashupTex[i]);
}
for ( Int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ )
for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ )
{
gpBirdfrontTex[i] = RwTextureRead(BirdfrontFiles[i], NULL);
gpBirdfrontRaster[i] = RwTextureGetRaster(gpBirdfrontTex[i]);
}
for ( Int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ )
for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ )
{
gpCarDebrisTex[i] = RwTextureRead(CardebrisFiles[i], NULL);
gpCarDebrisRaster[i] = RwTextureGetRaster(gpCarDebrisTex[i]);
}
for ( Int32 i = 0; i < MAX_CARSPLASH_FILES; i++ )
for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ )
{
gpCarSplashTex[i] = RwTextureRead(CarsplashFiles[i], NULL);
gpCarSplashRaster[i] = RwTextureGetRaster(gpCarSplashTex[i]);
@ -429,7 +429,7 @@ void CParticle::Initialise()
CTxdStore::PopCurrentTxd();
for ( Int32 i = 0; i < MAX_PARTICLES; i++ )
for ( int32 i = 0; i < MAX_PARTICLES; i++ )
{
tParticleSystemData *entry = &mod_ParticleSystemManager.m_aParticles[i];
@ -584,7 +584,7 @@ void CParticle::Shutdown()
{
debug("Shutting down CParticle...");
for ( Int32 i = 0; i < MAX_SMOKE_FILES; i++ )
for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ )
{
RwTextureDestroy(gpSmokeTex[i]);
#ifdef GTA3_1_1_PATCH
@ -592,7 +592,7 @@ void CParticle::Shutdown()
#endif
}
for ( Int32 i = 0; i < MAX_SMOKE2_FILES; i++ )
for ( int32 i = 0; i < MAX_SMOKE2_FILES; i++ )
{
RwTextureDestroy(gpSmoke2Tex[i]);
#ifdef GTA3_1_1_PATCH
@ -600,7 +600,7 @@ void CParticle::Shutdown()
#endif
}
for ( Int32 i = 0; i < MAX_RUBBER_FILES; i++ )
for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ )
{
RwTextureDestroy(gpRubberTex[i]);
#ifdef GTA3_1_1_PATCH
@ -608,7 +608,7 @@ void CParticle::Shutdown()
#endif
}
for ( Int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ )
for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ )
{
RwTextureDestroy(gpRainSplashTex[i]);
#ifdef GTA3_1_1_PATCH
@ -616,7 +616,7 @@ void CParticle::Shutdown()
#endif
}
for ( Int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ )
for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ )
{
RwTextureDestroy(gpWatersprayTex[i]);
#ifdef GTA3_1_1_PATCH
@ -624,7 +624,7 @@ void CParticle::Shutdown()
#endif
}
for ( Int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ )
for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ )
{
RwTextureDestroy(gpExplosionMediumTex[i]);
#ifdef GTA3_1_1_PATCH
@ -632,7 +632,7 @@ void CParticle::Shutdown()
#endif
}
for ( Int32 i = 0; i < MAX_GUNFLASH_FILES; i++ )
for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ )
{
RwTextureDestroy(gpGunFlashTex[i]);
#ifdef GTA3_1_1_PATCH
@ -640,7 +640,7 @@ void CParticle::Shutdown()
#endif
}
for ( Int32 i = 0; i < MAX_RAINDROP_FILES; i++ )
for ( int32 i = 0; i < MAX_RAINDROP_FILES; i++ )
{
RwTextureDestroy(gpRainDropTex[i]);
#ifdef GTA3_1_1_PATCH
@ -648,7 +648,7 @@ void CParticle::Shutdown()
#endif
}
for ( Int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ )
for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ )
{
RwTextureDestroy(gpRainSplashupTex[i]);
#ifdef GTA3_1_1_PATCH
@ -656,7 +656,7 @@ void CParticle::Shutdown()
#endif
}
for ( Int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ )
for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ )
{
RwTextureDestroy(gpBirdfrontTex[i]);
#ifdef GTA3_1_1_PATCH
@ -664,7 +664,7 @@ void CParticle::Shutdown()
#endif
}
for ( Int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ )
for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ )
{
RwTextureDestroy(gpCarDebrisTex[i]);
#ifdef GTA3_1_1_PATCH
@ -672,7 +672,7 @@ void CParticle::Shutdown()
#endif
}
for ( Int32 i = 0; i < MAX_CARSPLASH_FILES; i++ )
for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ )
{
RwTextureDestroy(gpCarSplashTex[i]);
#ifdef GTA3_1_1_PATCH
@ -750,7 +750,7 @@ void CParticle::Shutdown()
gpPointlightTex = NULL;
#endif
Int32 slot;
int32 slot;
slot = CTxdStore::FindTxdSlot("particle");
CTxdStore::RemoveTxdSlot(slot);
@ -758,13 +758,13 @@ void CParticle::Shutdown()
debug("CParticle shut down");
}
CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, Float fSize, Int32 nRotationSpeed, Int32 nRotation, Int32 nCurFrame, Int32 nLifeSpan)
CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, int32 nRotationSpeed, int32 nRotation, int32 nCurFrame, int32 nLifeSpan)
{
CRGBA color(0, 0, 0, 0);
return AddParticle(type, vecPos, vecDir, pEntity, fSize, color, nRotationSpeed, nRotation, nCurFrame, nLifeSpan);
}
CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, Float fSize, RwRGBA const &color, Int32 nRotationSpeed, Int32 nRotation, Int32 nCurFrame, Int32 nLifeSpan)
CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, RwRGBA const &color, int32 nRotationSpeed, int32 nRotation, int32 nCurFrame, int32 nLifeSpan)
{
if ( CTimer::GetIsPaused() )
return NULL;
@ -833,8 +833,8 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
if ( psystem->m_InitialColorVariation != 0 )
{
Int32 ColorVariation = CGeneral::GetRandomNumberInRange(-psystem->m_InitialColorVariation, psystem->m_InitialColorVariation);
//Float ColorVariation = CGeneral::GetRandomNumberInRange((Float)-psystem->m_InitialColorVariation, (Float)psystem->m_InitialColorVariation);
int32 ColorVariation = CGeneral::GetRandomNumberInRange(-psystem->m_InitialColorVariation, psystem->m_InitialColorVariation);
//Float ColorVariation = CGeneral::GetRandomNumberInRange((float)-psystem->m_InitialColorVariation, (float)psystem->m_InitialColorVariation);
pParticle->m_Color.red = clamp(pParticle->m_Color.red +
PERCENT(pParticle->m_Color.red, ColorVariation),
@ -893,18 +893,18 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
if ( psystem->m_nLifeSpanErrorShape != 0 )
{
Float randVal = ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE];
float randVal = ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE];
if ( randVal > 0.0f )
pParticle->m_nTimeWhenWillBeDestroyed += Int32(Float(psystem->m_nLifeSpan) * randVal * Float(psystem->m_nLifeSpanErrorShape));
pParticle->m_nTimeWhenWillBeDestroyed += int32(float(psystem->m_nLifeSpan) * randVal * float(psystem->m_nLifeSpanErrorShape));
else
pParticle->m_nTimeWhenWillBeDestroyed += Int32(Float(psystem->m_nLifeSpan) * randVal / Float(psystem->m_nLifeSpanErrorShape));
pParticle->m_nTimeWhenWillBeDestroyed += int32(float(psystem->m_nLifeSpan) * randVal / float(psystem->m_nLifeSpanErrorShape));
}
if ( psystem->Flags & ZCHECK_FIRST )
{
static Bool bValidGroundFound = false;
static bool bValidGroundFound = false;
static CVector LastTestCoors;
static Float LastTestGroundZ;
static float LastTestGroundZ;
if ( bValidGroundFound
&& vecPos.x == LastTestCoors.x
@ -939,11 +939,11 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
if ( psystem->Flags & ZCHECK_BUMP )
{
static Float Z_Ground = 0.0f;
static float Z_Ground = 0.0f;
if ( psystem->Flags & ZCHECK_BUMP_FIRST )
{
Bool bZFound = false;
bool bZFound = false;
Z_Ground = CWorld::FindGroundZFor3DCoord(vecPos.x, vecPos.y, vecPos.z, (bool *)&bZFound);
@ -1000,21 +1000,21 @@ void CParticle::Update()
CRGBA color(0, 0, 0, 0);
Float fFricDeccel50 = pow(0.50f, CTimer::GetTimeStep());
Float fFricDeccel80 = pow(0.80f, CTimer::GetTimeStep());
Float fFricDeccel90 = pow(0.90f, CTimer::GetTimeStep());
Float fFricDeccel95 = pow(0.95f, CTimer::GetTimeStep());
Float fFricDeccel96 = pow(0.96f, CTimer::GetTimeStep());
Float fFricDeccel99 = pow(0.99f, CTimer::GetTimeStep());
float fFricDeccel50 = pow(0.50f, CTimer::GetTimeStep());
float fFricDeccel80 = pow(0.80f, CTimer::GetTimeStep());
float fFricDeccel90 = pow(0.90f, CTimer::GetTimeStep());
float fFricDeccel95 = pow(0.95f, CTimer::GetTimeStep());
float fFricDeccel96 = pow(0.96f, CTimer::GetTimeStep());
float fFricDeccel99 = pow(0.99f, CTimer::GetTimeStep());
CParticleObject::UpdateAll();
for ( Int32 i = 0; i < MAX_PARTICLES; i++ )
for ( int32 i = 0; i < MAX_PARTICLES; i++ )
{
tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[i];
CParticle *particle = psystem->m_pParticles;
CParticle *prevParticle = NULL;
Bool bRemoveParticle;
bool bRemoveParticle;
if ( particle == NULL )
continue;
@ -1035,18 +1035,18 @@ void CParticle::Update()
{
if ( particle->m_nTimeWhenColorWillBeChanged > CTimer::GetTimeInMilliseconds() )
{
Float colorMul = 1.0f - Float(particle->m_nTimeWhenColorWillBeChanged - CTimer::GetTimeInMilliseconds()) / Float(psystem->m_ColorFadeTime);
float colorMul = 1.0f - float(particle->m_nTimeWhenColorWillBeChanged - CTimer::GetTimeInMilliseconds()) / float(psystem->m_ColorFadeTime);
particle->m_Color.red = clamp(
psystem->m_RenderColouring.red + Int32(Float(psystem->m_FadeDestinationColor.red - psystem->m_RenderColouring.red) * colorMul),
psystem->m_RenderColouring.red + int32(float(psystem->m_FadeDestinationColor.red - psystem->m_RenderColouring.red) * colorMul),
0, 255);
particle->m_Color.green = clamp(
psystem->m_RenderColouring.green + Int32(Float(psystem->m_FadeDestinationColor.green - psystem->m_RenderColouring.green) * colorMul),
psystem->m_RenderColouring.green + int32(float(psystem->m_FadeDestinationColor.green - psystem->m_RenderColouring.green) * colorMul),
0, 255);
particle->m_Color.blue = clamp(
psystem->m_RenderColouring.blue + Int32(Float(psystem->m_FadeDestinationColor.blue - psystem->m_RenderColouring.blue) * colorMul),
psystem->m_RenderColouring.blue + int32(float(psystem->m_FadeDestinationColor.blue - psystem->m_RenderColouring.blue) * colorMul),
0, 255);
}
else
@ -1063,7 +1063,7 @@ void CParticle::Update()
}
}
Float size = particle->m_fSize + particle->m_fExpansionRate;
float size = particle->m_fSize + particle->m_fExpansionRate;
if ( size < 0.0f )
{
@ -1147,7 +1147,7 @@ void CParticle::Update()
{
bRemoveParticle = true;
Int32 randVal = Int32(CGeneral::GetRandomNumber());
int32 randVal = int32(CGeneral::GetRandomNumber());
if ( randVal & 1 )
{
@ -1188,11 +1188,11 @@ void CParticle::Update()
vecPosn.z += 1.0f;
Randomizer++;
Int32 randVal = Int32(Randomizer & 7);
int32 randVal = int32(Randomizer & 7);
if ( randVal == 5 )
{
Int32 randTime = Int32(CGeneral::GetRandomNumber());
int32 randTime = int32(CGeneral::GetRandomNumber());
CShadows::AddPermanentShadow(1, gpBloodPoolTex, &vecPosn,
0.1f, 0.0f, 0.0f, -0.1f,
@ -1202,7 +1202,7 @@ void CParticle::Update()
}
else if ( randVal == 2 )
{
Int32 randTime = Int32(CGeneral::GetRandomNumber());
int32 randTime = int32(CGeneral::GetRandomNumber());
CShadows::AddPermanentShadow(1, gpBloodPoolTex, &vecPosn,
0.2f, 0.0f, 0.0f, -0.2f,
@ -1414,12 +1414,12 @@ void CParticle::Update()
if ( particle->m_fCurrentZRadius != 0.0f )
{
Int32 nSinCosIndex = particle->m_nCurrentZRotation % (SIN_COS_TABLE_SIZE - 1);
int32 nSinCosIndex = particle->m_nCurrentZRotation % (SIN_COS_TABLE_SIZE - 1);
Float fX = (m_CosTable[nSinCosIndex] - m_SinTable[nSinCosIndex])
float fX = (m_CosTable[nSinCosIndex] - m_SinTable[nSinCosIndex])
* particle->m_fCurrentZRadius;
Float fY = (m_SinTable[nSinCosIndex] + m_CosTable[nSinCosIndex])
float fY = (m_SinTable[nSinCosIndex] + m_CosTable[nSinCosIndex])
* particle->m_fCurrentZRadius;
moveStep -= particle->m_vecParticleMovementOffset;
@ -1446,15 +1446,15 @@ void CParticle::Render()
CSprite::InitSpriteBuffer2D();
UInt32 flags = DRAW_OPAQUE;
uint32 flags = DRAW_OPAQUE;
RwRaster *prevFrame = NULL;
for ( Int32 i = 0; i < MAX_PARTICLES; i++ )
for ( int32 i = 0; i < MAX_PARTICLES; i++ )
{
tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[i];
Bool particleBanned = false;
bool particleBanned = false;
CParticle *particle = psystem->m_pParticles;
@ -1513,7 +1513,7 @@ void CParticle::Render()
while ( particle != NULL )
{
Bool canDraw = true;
bool canDraw = true;
if ( particle->m_nAlpha == 0 )
canDraw = false;
@ -1540,7 +1540,7 @@ void CParticle::Render()
particle->m_fSize * 63.0f,
particle->m_Color,
particle->m_nColorIntensity,
(Float)particle->m_nRotation,
(float)particle->m_nRotation,
particle->m_nAlpha);
}
else
@ -1561,8 +1561,8 @@ void CParticle::Render()
if ( canDraw )
{
CVector coors;
Float w;
Float h;
float w;
float h;
if ( CSprite::CalcScreenCoors(particle->m_vecPosition, coors, &w, &h, true) )
{
@ -1578,13 +1578,13 @@ void CParticle::Render()
particle->m_Color.blue,
particle->m_nColorIntensity,
1.0f / coors.z,
Float(particle->m_nRotation),
float(particle->m_nRotation),
particle->m_nAlpha);
}
else if ( psystem->Flags & SCREEN_TRAIL )
{
Float fRotation;
Float fTrailLength;
float fRotation;
float fTrailLength;
if ( particle->m_vecScreenPosition.x == 0.0f )
{
@ -1599,12 +1599,12 @@ void CParticle::Render()
coors.y - particle->m_vecScreenPosition.y
);
Float fDist = vecDist.Magnitude();
float fDist = vecDist.Magnitude();
fTrailLength = fDist;
//Float fRot = atan2( vecDist.x / fDist, sqrtf(1.0f - vecDist.x / fDist * (vecDist.x / fDist)) );
Float fRot = asinf(vecDist.x / fDist);
float fRot = asinf(vecDist.x / fDist);
fRotation = fRot;
@ -1616,9 +1616,9 @@ void CParticle::Render()
if ( fRotation < 0.0f )
fRotation += 360.0f;
Float fSpeed = particle->m_vecVelocity.Magnitude();
float fSpeed = particle->m_vecVelocity.Magnitude();
Float fNewTrailLength = fSpeed * CTimer::GetTimeStep() * w * 2.0f;
float fNewTrailLength = fSpeed * CTimer::GetTimeStep() * w * 2.0f;
if ( fDist > fNewTrailLength )
fTrailLength = fNewTrailLength;
@ -1640,8 +1640,8 @@ void CParticle::Render()
else if ( psystem->Flags & SPEED_TRAIL )
{
CVector vecPrevPos = particle->m_vecPosition - particle->m_vecVelocity;
Float fRotation;
Float fTrailLength;
float fRotation;
float fTrailLength;
if ( CSprite::CalcScreenCoors(vecPrevPos, particle->m_vecScreenPosition, &fTrailLength, &fRotation, true) )
{
@ -1651,12 +1651,12 @@ void CParticle::Render()
coors.y - particle->m_vecScreenPosition.y
);
Float fDist = vecDist.Magnitude();
float fDist = vecDist.Magnitude();
fTrailLength = fDist;
//Float fRot = atan2(vecDist.x / fDist, sqrt(1.0f - vecDist.x / fDist * (vecDist.x / fDist)));
Float fRot = asinf(vecDist.x / fDist);
float fRot = asinf(vecDist.x / fDist);
fRotation = fRot;
@ -1687,7 +1687,7 @@ void CParticle::Render()
}
else if ( psystem->Flags & VERT_TRAIL )
{
Float fTrailLength = fabsf(particle->m_vecVelocity.z * 10.0f);
float fTrailLength = fabsf(particle->m_vecVelocity.z * 10.0f);
CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z,
particle->m_fSize * w,
@ -1772,7 +1772,7 @@ void CParticle::RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, t
m_pUnusedListHead = pParticle;
}
void CParticle::AddJetExplosion(CVector const &vecPos, Float fPower, Float fSize)
void CParticle::AddJetExplosion(CVector const &vecPos, float fPower, float fSize)
{
CRGBA color(240, 240, 240, 255);
@ -1790,7 +1790,7 @@ void CParticle::AddJetExplosion(CVector const &vecPos, Float fPower, Float fSize
CVector vecStepPos = vecPos;
for ( Int32 i = 0; i < Int32(fPower * 4.0f); i++ )
for ( int32 i = 0; i < int32(fPower * 4.0f); i++ )
{
AddParticle(PARTICLE_EXPLOSION_MFAST,
vecStepPos,
@ -1837,7 +1837,7 @@ void CParticle::AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatr
CVector vecBasePos = matMatrix * (invMat * vecPos + CVector(0.0f, -1.0f, 0.5f));
for ( Int32 i = 0; i < 5; i++ )
for ( int32 i = 0; i < 5; i++ )
{
CVector pos = vecBasePos;

View File

@ -16,25 +16,25 @@ public:
CVector m_vecPosition;
CVector m_vecVelocity;
CVector m_vecScreenPosition;
UInt32 m_nTimeWhenWillBeDestroyed;
UInt32 m_nTimeWhenColorWillBeChanged;
Float m_fZGround;
uint32 m_nTimeWhenWillBeDestroyed;
uint32 m_nTimeWhenColorWillBeChanged;
float m_fZGround;
CVector m_vecParticleMovementOffset;
Int16 m_nCurrentZRotation;
UInt16 m_nZRotationTimer;
Float m_fCurrentZRadius;
UInt16 m_nZRadiusTimer;
int16 m_nCurrentZRotation;
uint16 m_nZRotationTimer;
float m_fCurrentZRadius;
uint16 m_nZRadiusTimer;
char _pad0[2];
Float m_fSize;
Float m_fExpansionRate;
UInt16 m_nFadeToBlackTimer;
UInt16 m_nFadeAlphaTimer;
UInt8 m_nColorIntensity;
UInt8 m_nAlpha;
UInt16 m_nCurrentFrame;
Int16 m_nAnimationSpeedTimer;
Int16 m_nRotationStep;
Int16 m_nRotation;
float m_fSize;
float m_fExpansionRate;
uint16 m_nFadeToBlackTimer;
uint16 m_nFadeAlphaTimer;
uint8 m_nColorIntensity;
uint8 m_nAlpha;
uint16 m_nCurrentFrame;
int16 m_nAnimationSpeedTimer;
int16 m_nRotationStep;
int16 m_nRotation;
RwRGBA m_Color;
char _pad1[2];
CParticle *m_pNext;
@ -49,24 +49,24 @@ public:
;
}
//static Float ms_afRandTable[RAND_TABLE_SIZE];
static Float (&ms_afRandTable)[RAND_TABLE_SIZE];
//static float ms_afRandTable[RAND_TABLE_SIZE];
static float (&ms_afRandTable)[RAND_TABLE_SIZE];
static CParticle *m_pUnusedListHead;
/*
static Float m_SinTable[SIN_COS_TABLE_SIZE];
static Float m_CosTable[SIN_COS_TABLE_SIZE];
static float m_SinTable[SIN_COS_TABLE_SIZE];
static float m_CosTable[SIN_COS_TABLE_SIZE];
*/
static Float (&m_SinTable)[SIN_COS_TABLE_SIZE];
static Float (&m_CosTable)[SIN_COS_TABLE_SIZE];
static float (&m_SinTable)[SIN_COS_TABLE_SIZE];
static float (&m_CosTable)[SIN_COS_TABLE_SIZE];
static void ReloadConfig();
static void Initialise();
static void Shutdown();
static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity = NULL, Float fSize = 0.0f, Int32 nRotationSpeed = 0, Int32 nRotation = 0, Int32 nCurFrame = 0, Int32 nLifeSpan = 0);
static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, Float fSize, RwRGBA const &color, Int32 nRotationSpeed = 0, Int32 nRotation = 0, Int32 nCurFrame = 0, Int32 nLifeSpan = 0);
static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity = NULL, float fSize = 0.0f, int32 nRotationSpeed = 0, int32 nRotation = 0, int32 nCurFrame = 0, int32 nLifeSpan = 0);
static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, RwRGBA const &color, int32 nRotationSpeed = 0, int32 nRotation = 0, int32 nCurFrame = 0, int32 nLifeSpan = 0);
static void Update();
static void Render();
@ -74,7 +74,7 @@ public:
static void RemovePSystem(tParticleType type);
static void RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, tParticleSystemData *pPSystemData);
static inline void _Next(CParticle *&pParticle, CParticle *&pPrevParticle, tParticleSystemData *pPSystemData, Bool bRemoveParticle)
static inline void _Next(CParticle *&pParticle, CParticle *&pPrevParticle, tParticleSystemData *pPSystemData, bool bRemoveParticle)
{
if ( bRemoveParticle )
{
@ -92,7 +92,7 @@ public:
}
}
static void AddJetExplosion(CVector const &vecPos, Float fPower, Float fSize);
static void AddJetExplosion(CVector const &vecPos, float fPower, float fSize);
static void AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatrix);
};

View File

@ -5,7 +5,7 @@
cParticleSystemMgr mod_ParticleSystemManager;
const Char *ParticleFilename = "PARTICLE.CFG";
const char *ParticleFilename = "PARTICLE.CFG";
//cParticleSystemMgr::cParticleSystemMgr()
void cParticleSystemMgr::ctor()
@ -17,7 +17,7 @@ void cParticleSystemMgr::Initialise()
{
LoadParticleData();
for ( Int32 i = 0; i < MAX_PARTICLES; i++ )
for ( int32 i = 0; i < MAX_PARTICLES; i++ )
m_aParticles[i].m_pParticles = NULL;
}
@ -28,13 +28,13 @@ void cParticleSystemMgr::LoadParticleData()
CFileMgr::SetDir("");
tParticleSystemData *entry = NULL;
Int32 type = PARTICLE_FIRST;
int32 type = PARTICLE_FIRST;
Char *lineStart = (Char *)work_buff;
Char *lineEnd = lineStart + 1;
char *lineStart = (char *)work_buff;
char *lineEnd = lineStart + 1;
Char line[500];
Char delims[4];
char line[500];
char delims[4];
while ( true )
{
@ -44,7 +44,7 @@ void cParticleSystemMgr::LoadParticleData()
while ( *lineEnd != '\n' )
++lineEnd;
Int32 lineLength = lineEnd - lineStart;
int32 lineLength = lineEnd - lineStart;
ASSERT(lineLength < 500);
@ -57,11 +57,11 @@ void cParticleSystemMgr::LoadParticleData()
if ( *line != ';' )
{
Int32 param = CFG_PARAM_FIRST;
int32 param = CFG_PARAM_FIRST;
strcpy(delims, " \t");
Char *value = strtok(line, delims);
char *value = strtok(line, delims);
ASSERT(value != NULL);

View File

@ -100,42 +100,42 @@ enum
struct tParticleSystemData
{
tParticleType m_Type;
Char m_aName[20];
Float m_fCreateRange;
Float m_fDefaultInitialRadius;
Float m_fExpansionRate;
UInt16 m_nZRotationInitialAngle;
Int16 m_nZRotationAngleChangeAmount;
UInt16 m_nZRotationChangeTime;
UInt16 m_nZRadiusChangeTime;
Float m_fInitialZRadius;
Float m_fZRadiusChangeAmount;
UInt16 m_nFadeToBlackTime;
Int16 m_nFadeToBlackAmount;
UInt8 m_nFadeToBlackInitialIntensity;
UInt8 m_nFadeAlphaInitialIntensity;
UInt16 m_nFadeAlphaTime;
Int16 m_nFadeAlphaAmount;
UInt16 m_nStartAnimationFrame;
UInt16 m_nFinalAnimationFrame;
UInt16 m_nAnimationSpeed;
UInt16 m_nRotationSpeed;
char m_aName[20];
float m_fCreateRange;
float m_fDefaultInitialRadius;
float m_fExpansionRate;
uint16 m_nZRotationInitialAngle;
int16 m_nZRotationAngleChangeAmount;
uint16 m_nZRotationChangeTime;
uint16 m_nZRadiusChangeTime;
float m_fInitialZRadius;
float m_fZRadiusChangeAmount;
uint16 m_nFadeToBlackTime;
int16 m_nFadeToBlackAmount;
uint8 m_nFadeToBlackInitialIntensity;
uint8 m_nFadeAlphaInitialIntensity;
uint16 m_nFadeAlphaTime;
int16 m_nFadeAlphaAmount;
uint16 m_nStartAnimationFrame;
uint16 m_nFinalAnimationFrame;
uint16 m_nAnimationSpeed;
uint16 m_nRotationSpeed;
char _pad1[2];
Float m_fGravitationalAcceleration;
Int32 m_nFrictionDecceleration;
Int32 m_nLifeSpan;
Float m_fPositionRandomError;
Float m_fVelocityRandomError;
Float m_fExpansionRateError;
Int32 m_nRotationRateError;
UInt32 m_nLifeSpanErrorShape;
Float m_fTrailLengthMultiplier;
UInt32 Flags;
float m_fGravitationalAcceleration;
int32 m_nFrictionDecceleration;
int32 m_nLifeSpan;
float m_fPositionRandomError;
float m_fVelocityRandomError;
float m_fExpansionRateError;
int32 m_nRotationRateError;
uint32 m_nLifeSpanErrorShape;
float m_fTrailLengthMultiplier;
uint32 Flags;
RwRGBA m_RenderColouring;
UInt8 m_InitialColorVariation;
uint8 m_InitialColorVariation;
RwRGBA m_FadeDestinationColor;
char _pad2[3];
UInt32 m_ColorFadeTime;
uint32 m_ColorFadeTime;
RwRaster **m_ppRaster;
CParticle *m_pParticles;