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implemented col line rendering
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@ -34,8 +34,6 @@ RwObject *GetCurrentAtomicObjectCB(RwObject *object, void *data);
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bool &CAutomobile::m_sAllTaxiLights = *(bool*)0x95CD21;
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WRAPPER CAutomobile* CAutomobile::ctor(int, uint8) { EAXJMP(0x52C6B0); }
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CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
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: CVehicle(CreatedBy)
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{
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@ -154,7 +152,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
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m_bombType = CARBOMB_NONE;
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bHadDriver = false;
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field_4DC = nil;
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m_pBombRigger = nil;
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if(m_nDoorLock == CARLOCK_UNLOCKED &&
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(id == MI_POLICE || id == MI_ENFORCER || id == MI_RHINO))
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@ -257,7 +255,7 @@ CAutomobile::ProcessControl(void)
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if(!bHadDriver && m_bombType == CARBOMB_ONIGNITIONACTIVE){
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// If someone enters the car and there is a bomb, detonate
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m_nBombTimer = 1000;
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m_pBlowUpEntity = field_4DC;
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m_pBlowUpEntity = m_pBombRigger;
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if(m_pBlowUpEntity)
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m_pBlowUpEntity->RegisterReference((CEntity**)&m_pBlowUpEntity);
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TICK, 1.0f);
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@ -1476,7 +1474,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
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FindPlayerVehicle() && FindPlayerVehicle() == m_pDamageEntity &&
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m_status != STATUS_ABANDONED &&
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FindPlayerVehicle()->m_vecMoveSpeed.Magnitude() >= m_vecMoveSpeed.Magnitude() &&
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FindPlayerVehicle()->m_vecMoveSpeed.Magnitude() > 0.2f)
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FindPlayerVehicle()->m_vecMoveSpeed.Magnitude() > 0.1f)
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FindPlayerPed()->SetWantedLevelNoDrop(1);
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if(m_status == STATUS_PLAYER && impulse > 50.0f){
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@ -52,7 +52,7 @@ public:
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uint8 bNotDamagedUpsideDown : 1;
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uint8 bMoreResistantToDamage : 1;
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uint8 field_4DB;
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CEntity *field_4DC; // blow up entity
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CEntity *m_pBombRigger;
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int16 field_4E0;
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int16 field_4E2;
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uint32 m_nBusDoorTimerEnd;
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@ -146,7 +146,5 @@ public:
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void ReduceHornCounter(void);
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static void SetAllTaxiLights(bool set);
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CAutomobile* ctor(int, uint8);
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};
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static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error");
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