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clean up
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@ -1229,7 +1229,9 @@ void CParticle::Update()
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moveStep.z = point.point.z;
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if ( psystem->m_Type == PARTICLE_DEBRIS2 )
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{
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particle->m_vecVelocity *= CVector(0.8f, 0.8f, -0.4f);
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particle->m_vecVelocity.x *= 0.8f;
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particle->m_vecVelocity.y *= 0.8f;
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particle->m_vecVelocity.z *= -0.4f;
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if ( particle->m_vecVelocity.z < 0.005f )
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particle->m_vecVelocity.z = 0.0f;
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}
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