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clean up
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6
src/control/Record.cpp
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6
src/control/Record.cpp
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#include "common.h"
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#include "Record.h"
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UInt16 &CRecordDataForGame::RecordingState = *(UInt16*)0x95CC24;
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UInt8 &CRecordDataForChase::Status = *(UInt8*)0x95CDCE;
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13
src/control/Record.h
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13
src/control/Record.h
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#pragma once
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class CRecordDataForGame
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{
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public:
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static UInt16 &RecordingState;
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};
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class CRecordDataForChase
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{
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public:
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static UInt8 &Status;
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};
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