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rem gMakeResources
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@ -102,7 +102,6 @@ float NumberOfChunksLoaded;
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bool g_SlowMode = false;
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bool g_SlowMode = false;
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char version_name[64];
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char version_name[64];
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bool gMakeResources = true;
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void GameInit(void);
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void GameInit(void);
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void SystemInit(void);
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void SystemInit(void);
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@ -24,8 +24,6 @@ extern bool gbShowTimebars;
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extern bool gbPrintMemoryUsage;
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extern bool gbPrintMemoryUsage;
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#endif
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#endif
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extern bool gMakeResources;
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class CSprite2d;
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class CSprite2d;
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bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
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bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
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