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Add macros to set sample loop offsets
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@@ -108,8 +108,7 @@ cAudioManager::DoPoliceRadioCrackle()
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m_sQueueSample.m_nVolume = m_anRandomTable[2] % 20 + 15;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_POLICE_RADIO_CRACKLE);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_POLICE_RADIO_CRACKLE);
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SET_LOOP_OFFSETS(SFX_POLICE_RADIO_CRACKLE)
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m_sQueueSample.m_bReleasingSoundFlag = FALSE;
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m_sQueueSample.m_bReverbFlag = FALSE;
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m_sQueueSample.m_nOffset = 63;
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