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https://github.com/halpz/re3.git
synced 2025-06-30 00:06:20 +00:00
ped attractors done
This commit is contained in:
@ -216,7 +216,7 @@ CCivilianPed::ProcessControl(void)
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// fall through
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case PED_SEEK_POS:
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if (Seek()) {
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if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) && m_pNextPathNode) {
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if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || IsUseAttractorObjective(m_objective)) && m_pNextPathNode) {
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m_pNextPathNode = nil;
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#ifdef TOGGLEABLE_BETA_FEATURES
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} else if (bRunningToPhone && m_objective < OBJECTIVE_FLEE_TILL_SAFE) {
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@ -248,7 +248,7 @@ CCivilianPed::ProcessControl(void)
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} else if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT
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&& m_pedInObjective && m_pedInObjective->m_nMoveState != PEDMOVE_STILL) {
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SetMoveState(m_pedInObjective->m_nMoveState);
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} else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) {
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} else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || IsUseAttractorObjective(m_objective)) {
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SetIdle();
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} else {
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RestorePreviousState();
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@ -422,9 +422,8 @@ void CCivilianPed::UseNearbyAttractors()
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CSector* s = CWorld::GetSector(x, y);
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for (CPtrNode* pNode = s->m_lists[ENTITYLIST_BUILDINGS].first; pNode != nil; pNode = pNode->next) {
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CEntity* pEntity = (CEntity*)pNode->item;
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if (!pEntity->IsObject())
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continue;
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// TODO: some flag check
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//if (pEntity->IsObject() && (CObject*)(pEntity)->IsBroken())
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//continue;
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CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(pEntity->GetModelIndex());
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for (int i = 0; i < pModelInfo->GetNum2dEffects(); i++) {
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C2dEffect* pEffect = pModelInfo->Get2dEffect(i);
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@ -433,7 +432,7 @@ void CCivilianPed::UseNearbyAttractors()
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if (!IsAttractedTo(pEffect->pedattr.type))
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continue;
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CVector pos;
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CPedAttractorManager::ComputeEffectPos(pEffect, GetMatrix(), pos);
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CPedAttractorManager::ComputeEffectPos(pEffect, pEntity->GetMatrix(), pos);
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if ((pos - GetPosition()).MagnitudeSqr() < minDistance) {
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CPedAttractorManager* pManager = GetPedAttractorManager();
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if (pManager->HasEmptySlot(pEffect) && pManager->IsApproachable(pEffect, pEntity->GetMatrix(), 0, this)) {
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@ -446,9 +445,10 @@ void CCivilianPed::UseNearbyAttractors()
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}
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for (CPtrNode* pNode = s->m_lists[ENTITYLIST_OBJECTS].first; pNode != nil; pNode = pNode->next) {
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CEntity* pEntity = (CEntity*)pNode->item;
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if (!pEntity->IsObject())
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continue;
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// TODO: some flag check
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//if (pEntity->IsObject() && (CObject*)(pEntity)->IsBroken())
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//continue;
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if (pEntity->GetModelIndex() == 3181)
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debug("get2\n");
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CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(pEntity->GetModelIndex());
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for (int i = 0; i < pModelInfo->GetNum2dEffects(); i++) {
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C2dEffect* pEffect = pModelInfo->Get2dEffect(i);
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@ -457,7 +457,7 @@ void CCivilianPed::UseNearbyAttractors()
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if (!IsAttractedTo(pEffect->pedattr.type))
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continue;
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CVector pos;
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CPedAttractorManager::ComputeEffectPos(pEffect, GetMatrix(), pos);
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CPedAttractorManager::ComputeEffectPos(pEffect, pEntity->GetMatrix(), pos);
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if ((pos - GetPosition()).MagnitudeSqr() < minDistance) {
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CPedAttractorManager* pManager = GetPedAttractorManager();
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if (pManager->HasEmptySlot(pEffect) && pManager->IsApproachable(pEffect, pEntity->GetMatrix(), 0, this)) {
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@ -482,7 +482,7 @@ bool CCivilianPed::IsAttractedTo(int8 type)
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case ATTRACTOR_STOP: return true;
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case ATTRACTOR_PIZZA: return true;
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case ATTRACTOR_SHELTER: return CWeather::Rain >= 0.2f;
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case ATTRACTOR_ICECREAM: return true;
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case ATTRACTOR_ICECREAM: return false;
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}
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return false;
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}
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@ -5529,17 +5529,17 @@ CPed::SetWaitState(eWaitState state, void *time)
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CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
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break;
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case WAITSTATE_SIT_DOWN:
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animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f); // TODO(MIAMI): proper anim!
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animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSUP, 4.0f); // TODO(MIAMI): proper anim!
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animAssoc->SetFinishCallback(FinishedWaitCB, this);
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m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 10000;
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break;
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case WAITSTATE_SIT_UP:
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animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f); // TODO(MIAMI): proper anim!
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animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSUP, 4.0f); // TODO(MIAMI): proper anim!
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animAssoc->SetFinishCallback(FinishedWaitCB, this);
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m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 100000;
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break;
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case WAITSTATE_SIT_IDLE:
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animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 5000.0f); // TODO(MIAMI): proper anim!
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animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSUP, 5000.0f); // TODO(MIAMI): proper anim!
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animAssoc->SetFinishCallback(FinishedWaitCB, this);
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if (time)
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m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
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@ -5547,7 +5547,7 @@ CPed::SetWaitState(eWaitState state, void *time)
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m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(25000, 30000);
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break;
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case WAITSTATE_USE_ATM:
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animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 5000.0f); // TODO(MIAMI): proper anim!
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animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSUP, 5000.0f); // TODO(MIAMI): proper anim!
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animAssoc->SetFinishCallback(FinishedWaitCB, this);
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if (time)
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m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
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@ -14046,7 +14046,7 @@ CPed::ProcessObjective(void)
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if (GetPedAttractorManager()->IsAtHeadOfQueue(this, m_attractor)) {
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switch (m_objective) {
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case OBJECTIVE_USE_SEAT_ATTRACTOR:
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if (bTurnedAroundOnAttractor) {
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if (!bTurnedAroundOnAttractor) {
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ClearObjective();
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SetWaitState(WAITSTATE_SIT_DOWN, 0);
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}
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@ -17998,19 +17998,19 @@ CPed::ClearWaitState(void)
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AnimationId id;
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switch (m_nWaitState) { // TODO(MIAMI): actual!
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case WAITSTATE_PLAYANIM_CHAT: id = ANIM_IDLE_CHAT; break;
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case WAITSTATE_SIT_DOWN: id = ANIM_XPRESS_SCRATCH; break;
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case WAITSTATE_SIT_DOWN_RVRS: id = ANIM_XPRESS_SCRATCH; break;
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case WAITSTATE_SIT_UP: id = ANIM_XPRESS_SCRATCH; break;
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case WAITSTATE_SIT_IDLE: id = ANIM_XPRESS_SCRATCH; break;
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case WAITSTATE_USE_ATM: id = ANIM_XPRESS_SCRATCH; break;
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case WAITSTATE_SIT_DOWN: id = ANIM_HANDSUP; break;
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case WAITSTATE_SIT_DOWN_RVRS: id = ANIM_HANDSUP; break;
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case WAITSTATE_SIT_UP: id = ANIM_HANDSUP; break;
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case WAITSTATE_SIT_IDLE: id = ANIM_HANDSUP; break;
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case WAITSTATE_USE_ATM: id = ANIM_HANDSUP; break;
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}
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CAnimBlendAssociation* pAssoc = RpAnimBlendClumpGetAssociation(GetClump(), id);
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if (pAssoc)
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pAssoc->blendDelta = -8.0f;
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if (m_attractor)
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GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
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break;
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}
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break;
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case WAITSTATE_RIOT:
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case WAITSTATE_FAST_FALL:
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case WAITSTATE_BOMBER:
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@ -485,7 +485,7 @@ bool CPedAttractorManager::BroadcastArrival(CPed* pPed, CPedAttractor* pAttracto
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return false;
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if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR)
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return nil;
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if (IsPedRegisteredWithEffect(pPed))
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if (!IsPedRegisteredWithEffect(pPed))
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return nil;
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switch (pAttractor->GetEffect()->pedattr.type) {
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case ATTRACTOR_ATM: return BroadcastArrival(pPed, pAttractor, vAtmAttractors);
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@ -504,7 +504,7 @@ bool CPedAttractorManager::BroadcastDeparture(CPed* pPed, CPedAttractor* pAttrac
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return false;
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if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR)
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return nil;
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if (IsPedRegisteredWithEffect(pPed))
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if (!IsPedRegisteredWithEffect(pPed))
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return nil;
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switch (pAttractor->GetEffect()->pedattr.type) {
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case ATTRACTOR_ATM: return BroadcastDeparture(pPed, pAttractor, vAtmAttractors);
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@ -523,7 +523,7 @@ bool CPedAttractorManager::IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor
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return false;
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if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR)
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return nil;
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if (IsPedRegisteredWithEffect(pPed))
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if (!IsPedRegisteredWithEffect(pPed))
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return nil;
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switch (pAttractor->GetEffect()->pedattr.type) {
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case ATTRACTOR_ATM: return IsAtHeadOfQueue(pPed, pAttractor, vAtmAttractors);
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@ -542,7 +542,7 @@ bool CPedAttractorManager::IsInQueue(CPed* pPed, CPedAttractor* pAttractor)
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return false;
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if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR)
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return nil;
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if (IsPedRegisteredWithEffect(pPed))
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if (!IsPedRegisteredWithEffect(pPed))
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return nil;
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switch (pAttractor->GetEffect()->pedattr.type) {
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case ATTRACTOR_ATM: return IsInQueue(pPed, pAttractor, vAtmAttractors);
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@ -747,13 +747,13 @@ bool CPedAttractorManager::IsApproachable(C2dEffect* pEffect, const CMatrix& mat
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ComputeEffectPos(pEffect, matrix, vecEffectPos);
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float dp = -DotProduct(vecUseDir, vecEffectPos);
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if (pEffect->pedattr.type == ATTRACTOR_ATM || pEffect->pedattr.type == ATTRACTOR_PIZZA || pEffect->pedattr.type == ATTRACTOR_ICECREAM) {
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vecUseDir = vecUseDir;
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vecUseDir = -vecUseDir;
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dp = -dp;
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}
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if (dp + DotProduct(vecEffectPos, pPed->GetPosition()) > 0.0f) {
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CVector vecPedToAttractor = pPed->GetPosition() - vecEffectPos;
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vecPedToAttractor.Normalise();
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if (DotProduct(vecPedToAttractor, vecUseDir) > 0.25f /* && CWorld::IsWanderPathClear(pPed, vecEffectPos, 2.0f, 0) */)
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if (DotProduct(vecPedToAttractor, vecUseDir) > 0.25f && CWorld::IsWanderPathClear(pPed->GetPosition(), vecEffectPos, 2.0f, 0))
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return true;
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}
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return false;
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