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new frontend customization
This commit is contained in:
@ -2,14 +2,24 @@
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#ifdef CUSTOM_FRONTEND_OPTIONS
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#include "frontendoption.h"
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#include "Text.h"
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int numCustomFrontendOptions = 0;
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FrontendOption *customFrontendOptions;
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int optionCursor = -1;
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eMenuScreen currentMenu;
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int numCustomFrontendScreens = 0;
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FrontendScreen* customFrontendScreens;
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void ChangeScreen(eMenuScreen screen, int option, bool fadeIn)
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int numFrontendOptionReplacements = 0;
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CMenuScreen::CMenuEntry* frontendOptionReplacements;
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int lastOgScreen = MENUPAGES; // means no new pages
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int optionCursor = -2;
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int currentMenu;
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bool optionOverwrite = false;
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void ChangeScreen(int screen, int option, bool fadeIn)
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{
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FrontEndMenuManager.m_nPrevScreen = FrontEndMenuManager.m_nCurrScreen;
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FrontEndMenuManager.m_nCurrScreen = screen;
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@ -27,7 +37,7 @@ void GoBack(bool fadeIn)
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FrontEndMenuManager.ThingsToDoBeforeGoingBack();
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ChangeScreen((eMenuScreen)screen, option, fadeIn);
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ChangeScreen(screen, option, fadeIn);
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}
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uint8
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@ -43,31 +53,89 @@ GetNumberOfMenuOptions(int screen)
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return Rows;
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}
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uint8
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GetLastMenuScreen()
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{
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uint8 page = -1;
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for (int i = 0; i < MENUPAGES; i++) {
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if (strcmp(aScreens[i].m_ScreenName, "") == 0 && aScreens[i].unk == 0)
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break;
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++page;
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}
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return page;
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}
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// Used before populating options, but effective in InitialiseChangedLanguageSettings and debugmenu
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void
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RemoveCustomFrontendOptions()
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{
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if (numCustomFrontendOptions == 0)
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if (numCustomFrontendOptions != 0) {
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for (int i = 0; i < MENUPAGES; i++) {
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for (int j = 0; j < NUM_MENUROWS; j++) {
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if (aScreens[i].m_aEntries[j].m_SaveSlot == SAVESLOT_CFO) {
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int ogOptionId = customFrontendOptions[aScreens[i].m_aEntries[j].m_TargetMenu].ogOptionId;
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if (ogOptionId == -1) {
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int k;
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for (k = j; k < NUM_MENUROWS - 1; k++) {
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memcpy(&aScreens[i].m_aEntries[k], &aScreens[i].m_aEntries[k + 1], sizeof(CMenuScreen::CMenuEntry));
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}
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aScreens[i].m_aEntries[k].m_Action = MENUACTION_NOTHING;
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aScreens[i].m_aEntries[k].m_SaveSlot = SAVESLOT_NONE;
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aScreens[i].m_aEntries[k].m_EntryName[0] = '\0';
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j--;
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} else {
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memcpy(&aScreens[i].m_aEntries[j], &frontendOptionReplacements[ogOptionId], sizeof(CMenuScreen::CMenuEntry));
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}
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}
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}
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}
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free(customFrontendOptions);
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numCustomFrontendOptions = 0;
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if (numFrontendOptionReplacements != 0) {
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free(frontendOptionReplacements);
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numFrontendOptionReplacements = 0;
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}
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}
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if (numCustomFrontendScreens == 0)
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return;
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for (int i = 0; i < MENUPAGES; i++) {
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for (int j = 0; j < NUM_MENUROWS; j++) {
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if (aScreens[i].m_aEntries[j].m_Action == MENUACTION_TRIGGERFUNC) {
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int k;
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for (k = j; k < NUM_MENUROWS-1; k++) {
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memcpy(&aScreens[i].m_aEntries[k], &aScreens[i].m_aEntries[k+1], sizeof(CMenuScreen::CMenuEntry));
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}
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aScreens[i].m_aEntries[k].m_Action = MENUACTION_NOTHING;
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aScreens[i].m_aEntries[k].m_EntryName[0] = '\0';
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j--;
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}
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if (i > lastOgScreen) {
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aScreens[i].m_ScreenName[0] = '\0';
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aScreens[i].unk = 0;
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}
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}
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free(customFrontendOptions);
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numCustomFrontendOptions = 0;
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free(customFrontendScreens);
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numCustomFrontendScreens = 0;
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lastOgScreen = MENUPAGES;
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}
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int8 RegisterNewOption(int screen)
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int8 RegisterNewScreen(char *name, int prevPage)
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{
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if (lastOgScreen == MENUPAGES)
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lastOgScreen = GetLastMenuScreen();
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numCustomFrontendScreens++;
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if (numCustomFrontendScreens == 1)
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customFrontendScreens = (FrontendScreen*)malloc(5 * sizeof(FrontendScreen));
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else if (numCustomFrontendScreens % 5 == 1)
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customFrontendScreens = (FrontendScreen*)realloc(customFrontendScreens, (numCustomFrontendScreens + 4) * sizeof(FrontendScreen));
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assert(customFrontendScreens != nil && "Custom frontend screens can't be allocated");
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int id = lastOgScreen + numCustomFrontendScreens;
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assert(id < MENUPAGES && "No room for new custom frontend screens! Increase MENUPAGES");
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strncpy(aScreens[id].m_ScreenName, name, 8);
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aScreens[id].m_PreviousPage[0] = aScreens[id].m_PreviousPage[1] = prevPage;
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aScreens[id].unk = 1;
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return id;
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}
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int8 RegisterNewOption()
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{
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numCustomFrontendOptions++;
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if (numCustomFrontendOptions == 1)
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@ -77,97 +145,154 @@ int8 RegisterNewOption(int screen)
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assert(customFrontendOptions != nil && "Custom frontend options can't be allocated");
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uint8 nth = GetNumberOfMenuOptions(screen);
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uint8 numOptions = GetNumberOfMenuOptions(currentMenu);
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uint8 curIdx;
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if (optionCursor < 0) {
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if (optionCursor == -1) {
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if (!strcmp(aScreens[screen].m_aEntries[nth - 1].m_EntryName, "FEDS_TB") || !strcmp(aScreens[screen].m_aEntries[nth - 1].m_EntryName, "FESZ_CA")) {
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// Move back button one below
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memcpy(&aScreens[screen].m_aEntries[nth], &aScreens[screen].m_aEntries[nth - 1], sizeof(CMenuScreen::CMenuEntry));
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nth--;
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}
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}
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} else {
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if (aScreens[screen].m_aEntries[optionCursor].m_Action != MENUACTION_NOTHING) {
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for (int i = nth - 1; i >= optionCursor; i--) {
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memcpy(&aScreens[screen].m_aEntries[i + 1], &aScreens[screen].m_aEntries[i], sizeof(CMenuScreen::CMenuEntry));
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}
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}
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nth = optionCursor;
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optionCursor++;
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}
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optionCursor = curIdx = numOptions + optionCursor + 1;
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} else
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curIdx = optionCursor;
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aScreens[screen].m_aEntries[nth].m_Action = MENUACTION_TRIGGERFUNC;
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aScreens[screen].m_aEntries[nth].m_TargetMenu = numCustomFrontendOptions - 1;
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aScreens[screen].m_aEntries[nth].m_EntryName[0] = 1; // just something to fool it
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return nth;
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if (!optionOverwrite) {
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if (aScreens[currentMenu].m_aEntries[curIdx].m_Action != MENUACTION_NOTHING) {
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for (int i = numOptions - 1; i >= curIdx; i--) {
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memcpy(&aScreens[currentMenu].m_aEntries[i + 1], &aScreens[currentMenu].m_aEntries[i], sizeof(CMenuScreen::CMenuEntry));
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}
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}
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}
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optionCursor++;
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if (optionOverwrite) {
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numFrontendOptionReplacements++;
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if (numFrontendOptionReplacements == 1)
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frontendOptionReplacements = (CMenuScreen::CMenuEntry*)malloc(5 * sizeof(CMenuScreen::CMenuEntry));
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else if (numFrontendOptionReplacements % 5 == 1)
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frontendOptionReplacements = (CMenuScreen::CMenuEntry*)realloc(frontendOptionReplacements, (numFrontendOptionReplacements + 4) * sizeof(CMenuScreen::CMenuEntry));
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memcpy(&frontendOptionReplacements[numFrontendOptionReplacements - 1], &aScreens[currentMenu].m_aEntries[curIdx], sizeof(CMenuScreen::CMenuEntry));
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customFrontendOptions[numCustomFrontendOptions - 1].ogOptionId = numFrontendOptionReplacements - 1;
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} else {
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customFrontendOptions[numCustomFrontendOptions - 1].ogOptionId = -1;
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}
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customFrontendOptions[numCustomFrontendOptions - 1].screen = currentMenu;
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aScreens[currentMenu].m_aEntries[curIdx].m_Action = MENUACTION_TRIGGERFUNC;
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aScreens[currentMenu].m_aEntries[curIdx].m_SaveSlot = SAVESLOT_CFO;
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aScreens[currentMenu].m_aEntries[curIdx].m_TargetMenu = numCustomFrontendOptions - 1;
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aScreens[currentMenu].m_aEntries[curIdx].m_EntryName[0] = 1; // just something to fool it
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return curIdx;
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}
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void FrontendOptionSetPosition(eMenuScreen screen, int8 option)
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void FrontendOptionSetCursor(int screen, int8 option, bool overwrite)
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{
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currentMenu = screen;
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optionCursor = option;
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optionOverwrite = overwrite;
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}
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void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc)
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{
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int8 screenOptionOrder = RegisterNewOption(currentMenu);
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void FrontendOptionAddBuiltinAction(const wchar* leftText, int action, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc) {
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int8 screenOptionOrder = RegisterNewOption();
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FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
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// To fool the Frontend, we will still display the text passed via first param.
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switch (action) {
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case MENUACTION_SCREENRES:
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strcpy(aScreens[currentMenu].m_aEntries[screenOptionOrder].m_EntryName, "FED_RES");
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break;
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case MENUACTION_AUDIOHW:
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strcpy(aScreens[currentMenu].m_aEntries[screenOptionOrder].m_EntryName, "FEA_3DH");
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break;
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}
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aScreens[currentMenu].m_aEntries[screenOptionOrder].m_Action = action;
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option.type = FEOPTION_BUILTIN_ACTION;
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option.buttonPressFunc = buttonPressFunc;
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TextCopy(option.leftText, leftText);
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option.screenOptionOrder = screenOptionOrder;
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option.returnPrevPageFunc = returnPrevPageFunc;
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option.save = false;
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}
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void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc, bool save)
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{
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int8 screenOptionOrder = RegisterNewOption();
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FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
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option.screen = currentMenu;
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option.type = FEOPTION_SELECT;
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option.leftText = leftText;
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TextCopy(option.leftText, leftText);
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option.rightTexts = rightTexts;
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option.numRightTexts = numRightTexts;
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option.value = var;
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option.displayedValue = *var;
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option.lastSavedValue = *var;
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option.save = save;
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option.onlyApplyOnEnter = onlyApplyOnEnter;
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option.changeFunc = changeFunc;
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option.screenOptionOrder = screenOptionOrder;
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option.returnPrevPageFunc = returnPrevPageFunc;
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}
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void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc drawFunc, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc)
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void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc, bool save)
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{
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int8 screenOptionOrder = RegisterNewOption(currentMenu);
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int8 screenOptionOrder = RegisterNewOption();
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FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
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option.screen = currentMenu;
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option.type = FEOPTION_DYNAMIC;
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option.drawFunc = drawFunc;
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option.buttonPressFunc = buttonPressFunc;
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option.leftText = leftText;
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option.onlyApplyOnEnter = false;
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TextCopy(option.leftText, leftText);
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option.value = var;
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option.save = save;
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option.screenOptionOrder = screenOptionOrder;
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option.returnPrevPageFunc = returnPrevPageFunc;
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}
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void FrontendOptionAddRedirect(const wchar* text, eMenuScreen to, int8 selectedOption, bool fadeIn)
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void FrontendOptionAddRedirect(const wchar* text, int to, int8 selectedOption, bool fadeIn)
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{
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int8 screenOptionOrder = RegisterNewOption(currentMenu);
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int8 screenOptionOrder = RegisterNewOption();
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FrontendOption &option = customFrontendOptions[numCustomFrontendOptions - 1];
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option.screen = currentMenu;
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option.type = FEOPTION_REDIRECT;
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option.to = to;
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option.option = selectedOption;
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option.fadeIn = fadeIn;
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option.leftText = text;
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option.onlyApplyOnEnter = false;
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TextCopy(option.leftText, text);
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option.screenOptionOrder = screenOptionOrder;
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option.returnPrevPageFunc = nil;
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option.save = false;
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}
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void FrontendOptionAddBackButton(const wchar* text, bool fadeIn)
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{
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int8 screenOptionOrder = RegisterNewOption(currentMenu);
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int8 screenOptionOrder = RegisterNewOption();
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FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
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option.screen = currentMenu;
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option.type = FEOPTION_GOBACK;
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option.fadeIn = fadeIn;
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option.leftText = text;
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option.onlyApplyOnEnter = false;
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TextCopy(option.leftText, text);
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option.screenOptionOrder = screenOptionOrder;
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option.returnPrevPageFunc = nil;
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option.save = false;
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}
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uint8 FrontendScreenAdd(char* gxtKey, eMenuSprites sprite, int prevPage, int columnWidth, int headerHeight, int lineHeight,
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int8 font, float fontScaleX, float fontScaleY, int8 alignment, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc) {
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uint8 screenOrder = RegisterNewScreen(gxtKey, prevPage);
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FrontendScreen &screen = customFrontendScreens[numCustomFrontendScreens - 1];
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screen.id = screenOrder;
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screen.sprite = sprite;
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screen.prevPage = prevPage;
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strncpy(screen.name, gxtKey, 8);
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screen.columnWidth = columnWidth;
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screen.headerHeight = headerHeight;
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screen.lineHeight = lineHeight;
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screen.font = font;
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screen.fontScaleX = fontScaleX;
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screen.fontScaleY = fontScaleY;
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screen.alignment = alignment;
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screen.returnPrevPageFunc = returnPrevPageFunc;
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return screenOrder;
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}
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#endif
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@ -4,48 +4,102 @@
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#ifdef CUSTOM_FRONTEND_OPTIONS
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#include "Frontend.h"
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// Warning: All of the code relies on that you won't use more then NUM_MENUROWS(18) options on one page. Also congrats if you can make 18 options visible at once.
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// Warning:
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// All of the code relies on that you won't use more then NUM_MENUROWS(18) options on one page.
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// Also congrats if you can make 18 options visible at once.
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// About texts:
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// All text parameters accept wchar(including hardcoded wchar* and TheText.Get)
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// except FrontendScreenAdd(it's char[8] by the design of Frontend).
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// All texts reload if custom options reloaded too, which includes language changes and via live reload feature in debug menu!
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// Execute direction:
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// All of the calls below eventually manipulate the aScreens array, so keep in mind to add/replace options in order,
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// i.e. don't set cursor to 8 first and then 3.
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// Live reload:
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// You can add/change/undo the new options in-game if you use VS. Change what you want, build the changed bits via "Edit and Continue",
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// and hit the "Reload custom frontend options" from debug menu. Or call CustomFrontendOptionsPopulate() from somewhere else.
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// Static/select: User allocates variable, passes it to function and it's set automatically from input among the strings given to function,
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// then you can handle ChangeFunc and ReturnPrevPageFunc if needed.
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// -- Option types
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//
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// Dynamic: Function doesn't accept value pointer, user should do operations with handling ButtonPressFunc.
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// Right-side text can be set via DrawFunc, which is called on every draw. ReturnPrevPageFunc is also here if needed.
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// Static/select: You allocate the variable, pass it to function and game sets it from user input among the strings given to function,
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// then you can handle ChangeFunc(only called on enter if onlyApplyOnEnter set, or set immediately)
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// and ReturnPrevPageFunc optionally. You can store the option in gta3.set if you pass true to corresponding parameter.
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//
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// Dynamic: Passing variable to function is only needed if you want to store it, otherwise you should do
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// all the operations with ButtonPressFunc, this includes allocating the variable.
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// Left-side text is passed while creating and static, but ofc right-side text is dynamic -
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// you should return it in DrawFunc, which is called on every draw. ReturnPrevPageFunc is also here if needed.
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//
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// Redirect: Redirection to another screen. selectedOption parameter is the highlighted option user will see after the redirection.
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//
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// Built-in action: As the name suggests, any action that game has built-in. But as an extra you can set the option text,
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// and can be informed on button press/focus loss via buttonPressFunc. ReturnPrevPageFunc is also here.
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#define FEOPTION_SELECT 0
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#define FEOPTION_DYNAMIC 1
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#define FEOPTION_REDIRECT 2
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#define FEOPTION_GOBACK 3
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#define FEOPTION_BUILTIN_ACTION 4
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// -- Returned via ButtonPressFunc() action param.
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#define FEOPTION_ACTION_LEFT 0
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#define FEOPTION_ACTION_RIGHT 1
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#define FEOPTION_ACTION_SELECT 2
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#define FEOPTION_ACTION_FOCUSLOSS 3
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void RemoveCustomFrontendOptions();
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void CustomFrontendOptionsPopulate();
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// -- Passed via FrontendScreenAdd()
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#define FESCREEN_CENTER 0
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#define FESCREEN_LEFT_ALIGN 1
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#define FESCREEN_RIGHT_ALIGN 2
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// for static and dynamic options
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// -- Callbacks
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// pretty much in everything I guess, and optional in all of them
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typedef void (*ReturnPrevPageFunc)();
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// for static options
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typedef void (*ChangeFunc)(int8 displayedValue); // called before updating the value
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typedef void (*ChangeFunc)(int8 displayedValue); // called before updating the value.
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// only called on enter if onlyApplyOnEnter set, otherwise called on every value change
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// for dynamic options
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typedef wchar* (*DrawFunc)(bool* disabled); // should return pointer to right text. *disabled = true will make it dark yellow
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typedef wchar* (*DrawFunc)(bool* disabled, bool userHovering); // you must return a pointer for right text.
|
||||
// you can also set *disabled if you want to gray it out.
|
||||
typedef void (*ButtonPressFunc)(int8 action); // see FEOPTION_ACTIONs above
|
||||
|
||||
struct FrontendScreen
|
||||
{
|
||||
int id;
|
||||
char name[8];
|
||||
eMenuSprites sprite;
|
||||
int prevPage;
|
||||
int columnWidth;
|
||||
int headerHeight;
|
||||
int lineHeight;
|
||||
int8 font;
|
||||
float fontScaleX;
|
||||
float fontScaleY;
|
||||
int8 alignment;
|
||||
bool showLeftRightHelper;
|
||||
ReturnPrevPageFunc returnPrevPageFunc;
|
||||
};
|
||||
|
||||
struct FrontendOption
|
||||
{
|
||||
int8 type;
|
||||
int8 screenOptionOrder;
|
||||
eMenuScreen screen;
|
||||
const wchar* leftText;
|
||||
int32 screen;
|
||||
wchar leftText[64];
|
||||
ReturnPrevPageFunc returnPrevPageFunc;
|
||||
int8* value;
|
||||
int8 displayedValue; // only if onlyApplyOnEnter enabled for now
|
||||
bool save;
|
||||
int32 ogOptionId; // for replacements, see overwrite parameter of SetCursor
|
||||
|
||||
union {
|
||||
// Only for dynamic
|
||||
// Only for dynamic / built-in action
|
||||
struct {
|
||||
DrawFunc drawFunc;
|
||||
ButtonPressFunc buttonPressFunc;
|
||||
@ -55,33 +109,54 @@ struct FrontendOption
|
||||
struct {
|
||||
const wchar** rightTexts;
|
||||
int8 numRightTexts;
|
||||
int8 *value;
|
||||
int8 displayedValue; // if onlyApplyOnEnter enabled
|
||||
bool onlyApplyOnEnter;
|
||||
ChangeFunc changeFunc;
|
||||
int8 lastSavedValue; // only if onlyApplyOnEnter enabled
|
||||
};
|
||||
|
||||
// Only for redirect
|
||||
struct {
|
||||
eMenuScreen to;
|
||||
int to;
|
||||
int8 option;
|
||||
bool fadeIn;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
// -- Internal things
|
||||
void RemoveCustomFrontendOptions();
|
||||
void CustomFrontendOptionsPopulate();
|
||||
|
||||
extern int lastOgScreen; // for reloading
|
||||
|
||||
extern int numCustomFrontendOptions;
|
||||
extern FrontendOption* customFrontendOptions;
|
||||
|
||||
// To be used in ButtonPressFunc / ChangeFunc(but that would be weird):
|
||||
void ChangeScreen(eMenuScreen screen, int option = 0, bool fadeIn = true);
|
||||
extern int numCustomFrontendScreens;
|
||||
extern FrontendScreen* customFrontendScreens;
|
||||
|
||||
// -- To be used in ButtonPressFunc / ChangeFunc(this one would be weird):
|
||||
void ChangeScreen(int screen, int option = 0, bool fadeIn = true);
|
||||
void GoBack(bool fadeIn = true);
|
||||
|
||||
// If option is positive number, all calls will increase it before using it (you can think it as cursor). -1 means before the back button, -2 is end of page
|
||||
void FrontendOptionSetPosition(eMenuScreen screen, int8 option = -1);
|
||||
uint8 GetNumberOfMenuOptions(int screen);
|
||||
|
||||
void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc);
|
||||
void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc rightTextDrawFunc, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc);
|
||||
void FrontendOptionAddRedirect(const wchar* text, eMenuScreen to, int8 selectedOption = 0, bool fadeIn = true);
|
||||
// -- Placing the cursor to append/overwrite option
|
||||
//
|
||||
// Done via FrontendOptionSetCursor(screen, position, overwrite = false), parameters explained below:
|
||||
// Screen: as the name suggests. Also accepts the screen IDs returned from FrontendScreenAdd.
|
||||
// Option: if positive, next AddOption call will put the option to there and progress the cursor.
|
||||
// if negative, cursor will be placed on bottom-(pos+1), so -1 means the very bottom, -2 means before the back button etc.
|
||||
// Overwrite: Use to overwrite the options, not appending a new one. AddOption calls will still progress the cursor.
|
||||
|
||||
void FrontendOptionSetCursor(int screen, int8 option, bool overwrite = false);
|
||||
|
||||
// var is optional in AddDynamic, you can enable save parameter if you pass one, otherwise pass nil/0
|
||||
void FrontendOptionAddBuiltinAction(const wchar* leftText, int action, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc);
|
||||
void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc, bool save = false);
|
||||
void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc, bool save = false);
|
||||
void FrontendOptionAddRedirect(const wchar* text, int to, int8 selectedOption = 0, bool fadeIn = true);
|
||||
void FrontendOptionAddBackButton(const wchar* text, bool fadeIn = true);
|
||||
|
||||
uint8 FrontendScreenAdd(char* gxtKey, eMenuSprites sprite, int prevPage, int columnWidth, int headerHeight, int lineHeight, int8 font, float fontScaleX, float fontScaleY, int8 alignment, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc = nil);
|
||||
#endif
|
Reference in New Issue
Block a user