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neo screen droplets
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@ -375,6 +375,14 @@ CPostFX::NeedFrontBuffer(int32 type)
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return false;
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}
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void
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CPostFX::GetBackBuffer(RwCamera *cam)
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{
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RwRasterPushContext(pBackBuffer);
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RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0);
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RwRasterPopContext();
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}
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void
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CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha)
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{
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@ -391,11 +399,8 @@ CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blu
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blur = AvgAlpha;
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}
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if(NeedBackBuffer()){
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RwRasterPushContext(pBackBuffer);
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RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0);
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RwRasterPopContext();
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}
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if(NeedBackBuffer())
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GetBackBuffer(cam);
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DefinedState();
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