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neo screen droplets
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@ -29,6 +29,7 @@
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#include "ColStore.h"
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#include "Automobile.h"
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#include "MBlur.h"
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#include "screendroplets.h"
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uint8 CGameLogic::ActivePlayers;
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uint8 CGameLogic::ShortCutState;
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@ -153,6 +154,9 @@ CGameLogic::Update()
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}
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}
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CEventList::Initialise();
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#ifdef SCREEN_DROPLETS
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ScreenDroplets::Initialise();
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#endif
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CMessages::ClearMessages();
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CCarCtrl::ClearInterestingVehicleList();
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CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
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@ -259,6 +263,9 @@ CGameLogic::Update()
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}
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}
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CEventList::Initialise();
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#ifdef SCREEN_DROPLETS
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ScreenDroplets::Initialise();
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#endif
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CMessages::ClearMessages();
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CCarCtrl::ClearInterestingVehicleList();
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CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
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@ -311,6 +318,9 @@ CGameLogic::Update()
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}
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}
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CEventList::Initialise();
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#ifdef SCREEN_DROPLETS
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ScreenDroplets::Initialise();
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#endif
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CMessages::ClearMessages();
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CCarCtrl::ClearInterestingVehicleList();
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CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
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