Merge pull request #248 from Nmzik/master

CPopulation::Initialise() && CGame::Process() && CGame::ReloadIPLs()
This commit is contained in:
aap
2019-10-20 14:33:43 +02:00
committed by GitHub
44 changed files with 304 additions and 3 deletions

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@ -25,6 +25,8 @@
#include "CdStream.h"
#include "FileLoader.h"
WRAPPER void CFileLoader::ReloadPaths(const char *filename) { EAXJMP(0x476DB0); }
char CFileLoader::ms_line[256];
const char*

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@ -39,4 +39,6 @@ public:
static void LoadPickup(const char *line);
static void LoadMapZones(const char *filename);
static void ReloadPaths(const char *filename);
};

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@ -32,4 +32,5 @@ CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance)
}
WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); }
WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); }
WRAPPER CFire *CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); }

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@ -31,6 +31,7 @@ class CFireManager
CFire m_aFires[NUM_FIRES];
public:
void StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32);
void Update(void);
CFire *FindFurthestFire_NeverMindFireMen(CVector coors, float, float);
CFire *FindNearestFire(CVector, float*);
uint32 GetTotalActiveFires() const { return m_nTotalFires; }

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@ -2,8 +2,59 @@
#include "patcher.h"
#include "Game.h"
#include "main.h"
#include "AccidentManager.h"
#include "Antennas.h"
#include "Bridge.h"
#include "Camera.h"
#include "CarCtrl.h"
#include "CarGen.h"
#include "CdStream.h"
#include "Clock.h"
#include "Clouds.h"
#include "Collision.h"
#include "Coronas.h"
#include "Cranes.h"
#include "CutsceneMgr.h"
#include "Darkel.h"
#include "EventList.h"
#include "FileLoader.h"
#include "FileMgr.h"
#include "Fire.h"
#include "Fluff.h"
#include "Font.h"
#include "Frontend.h"
#include "GameLogic.h"
#include "Garages.h"
#include "Glass.h"
#include "Heli.h"
#include "Pad.h"
#include "Particle.h"
#include "Phones.h"
#include "Pickups.h"
#include "Plane.h"
#include "Population.h"
#include "Record.h"
#include "Renderer.h"
#include "Replay.h"
#include "RoadBlocks.h"
#include "Rubbish.h"
#include "SceneEdit.h"
#include "Script.h"
#include "Shadows.h"
#include "Skidmarks.h"
#include "SpecialFX.h"
#include "Sprite2d.h"
#include "Streaming.h"
#include "TimeCycle.h"
#include "TrafficLights.h"
#include "Train.h"
#include "User.h"
#include "WaterCannon.h"
#include "Weapon.h"
#include "Weather.h"
#include "World.h"
#include "ZoneCull.h"
#include "Zones.h"
eLevelName &CGame::currLevel = *(eLevelName*)0x941514;
bool &CGame::bDemoMode = *(bool*)0x5F4DD0;
@ -25,9 +76,104 @@ CGame::InitialiseOnceBeforeRW(void)
}
WRAPPER void CGame::Initialise(const char *datFile) { EAXJMP(0x48BED0); }
#if 0
WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); }
#else
void CGame::Process(void)
{
CPad::UpdatePads();
TheCamera.SetMotionBlurAlpha(0);
if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL)
TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
CCutsceneMgr::Update();
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
FrontEndMenuManager.Process();
CStreaming::Update();
if (!CTimer::GetIsPaused())
{
CTheZones::Update();
CSprite2d::SetRecipNearClip();
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
CRecordDataForGame::SaveOrRetrieveDataForThisFrame();
CRecordDataForChase::SaveOrRetrieveDataForThisFrame();
CPad::DoCheats();
CClock::Update();
CWeather::Update();
CTheScripts::Process();
CCollision::Update();
CTrain::UpdateTrains();
CPlane::UpdatePlanes();
CHeli::UpdateHelis();
CDarkel::Update();
CSkidmarks::Update();
CAntennas::Update();
CGlass::Update();
CSceneEdit::Update();
CEventList::Update();
CParticle::Update();
gFireManager.Update();
CPopulation::Update();
CWeapon::UpdateWeapons();
if (!CCutsceneMgr::IsRunning())
CTheCarGenerators::Process();
if (!CReplay::IsPlayingBack())
CCranes::UpdateCranes();
CClouds::Update();
CMovingThings::Update();
CWaterCannons::Update();
CUserDisplay::Process();
CReplay::Update();
CWorld::Process();
gAccidentManager.Update();
CPacManPickups::Update();
CPickups::Update();
CGarages::Update();
CRubbish::Update();
CSpecialFX::Update();
CTimeCycle::Update();
if (CReplay::ShouldStandardCameraBeProcessed())
TheCamera.Process();
CCullZones::Update();
if (!CReplay::IsPlayingBack())
CGameLogic::Update();
CBridge::Update();
CCoronas::DoSunAndMoon();
CCoronas::Update();
CShadows::UpdateStaticShadows();
CShadows::UpdatePermanentShadows();
gPhoneInfo.Update();
if (!CReplay::IsPlayingBack())
{
CCarCtrl::GenerateRandomCars();
CRoadBlocks::GenerateRoadBlocks();
CCarCtrl::RemoveDistantCars();
}
}
}
#endif
void CGame::ReloadIPLs(void)
{
CTimer::Stop();
CWorld::RemoveStaticObjects();
ThePaths.Init();
CCullZones::Init();
CFileLoader::ReloadPaths("GTA3.IDE");
CFileLoader::LoadScene("INDUST.IPL");
CFileLoader::LoadScene("COMMER.IPL");
CFileLoader::LoadScene("SUBURBAN.IPL");
CFileLoader::LoadScene("CULL.IPL");
ThePaths.PreparePathData();
CTrafficLights::ScanForLightsOnMap();
CRoadBlocks::Init();
CCranes::InitCranes();
CGarages::Init();
CWorld::RepositionCertainDynamicObjects();
CCullZones::ResolveVisibilities();
CRenderer::SortBIGBuildings();
CTimer::Update();
}
WRAPPER bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); }
WRAPPER void CGame::ShutdownRenderWare(void) { EAXJMP(0x48BCB0); }
@ -36,3 +182,7 @@ WRAPPER void CGame::ShutDown(void) { EAXJMP(0x48C3A0); }
WRAPPER void CGame::ShutDownForRestart(void) { EAXJMP(0x48C6B0); }
WRAPPER void CGame::InitialiseWhenRestarting(void) { EAXJMP(0x48C740); }
WRAPPER bool CGame::InitialiseOnceAfterRW(void) { EAXJMP(0x48BD50); }
STARTPATCHES
InjectHook(0x48C850, CGame::Process, PATCH_JUMP);
ENDPATCHES

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@ -30,6 +30,7 @@ public:
static void FinalShutdown(void);
static void ShutDownForRestart(void);
static void Process(void);
static void ReloadIPLs(void);
// NB: these do something on PS2
static void TidyUpMemory(bool, bool) {}

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@ -15,6 +15,8 @@ CCurrentVehicle& CUserDisplay::CurrentVehicle = *(CCurrentVehicle*)0x8F5FE8;
WRAPPER void CPager::AddMessage(wchar*, uint16, uint16, uint16) { EAXJMP(0x52B940); }
WRAPPER void CUserDisplay::Process(void) { EAXJMP(0x4AD690); }
void COnscreenTimer::Init() {
m_bDisabled = false;
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {

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@ -63,4 +63,6 @@ public:
static COnscreenTimer &OnscnTimer;
static CPager &Pager;
static CCurrentVehicle &CurrentVehicle;
static void Process(void);
};

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@ -39,6 +39,8 @@ bool &CWorld::bDoingCarCollisions = *(bool*)0x95CD8C;
bool &CWorld::bIncludeCarTyres = *(bool*)0x95CDAA;
WRAPPER void CWorld::ShutDown(void) { EAXJMP(0x4AE450); }
WRAPPER void CWorld::RepositionCertainDynamicObjects() { EAXJMP(0x4B42B0); }
WRAPPER void CWorld::RemoveStaticObjects() { EAXJMP(0x4B4D50); }
WRAPPER void CWorld::RemoveReferencesToDeletedObject(CEntity*) { EAXJMP(0x4B3BF0); }
WRAPPER void CWorld::FindObjectsKindaColliding(const CVector &, float, bool, int16*, int16, CEntity **, bool, bool, bool, bool, bool){ EAXJMP(0x4B2A30); }
WRAPPER void CWorld::ClearExcitingStuffFromArea(const CVector &pos, float radius, uint8) { EAXJMP(0x4B4E70) };

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@ -122,6 +122,8 @@ public:
static void Initialise();
static void ShutDown();
static void RepositionCertainDynamicObjects();
static void RemoveStaticObjects();
static void Process();
};