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Multi-threaded audio fixes
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@ -399,7 +399,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
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//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
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//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
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#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
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#define MULTITHREADED_AUDIO
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#define MULTITHREADED_AUDIO // for streams. requires C++11 or later
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#ifdef AUDIO_OPUS
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#define AUDIO_OAL_USE_OPUS // enable support of opus files
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@ -513,5 +513,6 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
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#undef FREE_CAM
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#undef BIG_IMG
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#undef PS2_AUDIO_CHANNELS
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#undef MULTITHREADED_AUDIO
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#undef RADIO_SCROLL_TO_PREV_STATION
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#endif
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