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CAutomobile::ProcessControlInputs
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@ -289,6 +289,10 @@ public:
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// mouse
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bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); }
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bool GetRightMouseJustDown() { return !!(NewMouseControllerState.RMB && !OldMouseControllerState.RMB); }
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bool GetMiddleMouseJustDown() { return !!(NewMouseControllerState.MMB && !OldMouseControllerState.MMB); }
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float GetMouseX() { return NewMouseControllerState.x; }
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float GetMouseY() { return NewMouseControllerState.y; }
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// keyboard
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@ -154,7 +154,7 @@ spawnCar(int id)
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}
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#endif
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void
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static void
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FixCar(void)
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{
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CVehicle *veh = FindPlayerVehicle();
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@ -167,6 +167,15 @@ FixCar(void)
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((CAutomobile*)veh)->Fix();
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}
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static void
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ToggleComedy(void)
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{
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CVehicle *veh = FindPlayerVehicle();
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if(veh == nil)
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return;
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veh->bComedyControls = !veh->bComedyControls;
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}
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void
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DebugMenuPopulate(void)
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{
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@ -212,6 +221,8 @@ DebugMenuPopulate(void)
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DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
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DebugMenuAddCmd("Debug", "Fix Car", FixCar);
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DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy);
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DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil);
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DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil);
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DebugMenuAddVarBool8("Debug", "Show Collision Polys", (int8*)&gbShowCollisionPolys, nil);
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