neo screen droplets

This commit is contained in:
aap
2020-11-19 16:23:52 +01:00
parent 856e424c76
commit 02c7f8381b
21 changed files with 1072 additions and 8 deletions

View File

@ -19,6 +19,7 @@
#include "Fire.h"
#include "Script.h"
#include "Garages.h"
#include "screendroplets.h"
uint8 CGameLogic::ActivePlayers;
@ -117,6 +118,9 @@ CGameLogic::Update()
}
}
CEventList::Initialise();
#ifdef SCREEN_DROPLETS
ScreenDroplets::Initialise();
#endif
CMessages::ClearMessages();
CCarCtrl::ClearInterestingVehicleList();
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
@ -196,6 +200,9 @@ CGameLogic::Update()
}
}
CEventList::Initialise();
#ifdef SCREEN_DROPLETS
ScreenDroplets::Initialise();
#endif
CMessages::ClearMessages();
CCarCtrl::ClearInterestingVehicleList();
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
@ -245,6 +252,9 @@ CGameLogic::Update()
}
}
CEventList::Initialise();
#ifdef SCREEN_DROPLETS
ScreenDroplets::Initialise();
#endif
CMessages::ClearMessages();
CCarCtrl::ClearInterestingVehicleList();
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);