Increase the number of audio channels to PS2 count and some small audio fixes

This commit is contained in:
Sergeanur
2021-05-23 16:47:16 +03:00
parent 59ed4d0029
commit 02655313e9
10 changed files with 145 additions and 118 deletions

View File

@@ -1694,7 +1694,7 @@ cSampleManager::SetChannelReverbFlag(uint32 nChannel, bool8 nReverbFlag)
switch ( nChannel )
{
case CHANNEL2D:
case CHANNEL_POLICE_RADIO:
{
b2d = TRUE;
break;
@@ -1723,7 +1723,7 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
switch ( nChannel )
{
case CHANNEL2D:
case CHANNEL_POLICE_RADIO:
{
b2d = TRUE;
break;
@@ -1823,7 +1823,7 @@ cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
switch ( nChannel )
{
case CHANNEL2D:
case CHANNEL_POLICE_RADIO:
{
nChannelVolume[nChannel] = vol;
@@ -1850,7 +1850,7 @@ cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan)
{
switch ( nChannel )
{
case CHANNEL2D:
case CHANNEL_POLICE_RADIO:
{
#ifndef FIX_BUGS
if ( opened_samples[nChannel - MAXCHANNELS] ) // BUG
@@ -1871,7 +1871,7 @@ cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq)
switch ( nChannel )
{
case CHANNEL2D:
case CHANNEL_POLICE_RADIO:
{
b2d = TRUE;
break;
@@ -1897,7 +1897,7 @@ cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 n
switch ( nChannel )
{
case CHANNEL2D:
case CHANNEL_POLICE_RADIO:
{
b2d = TRUE;
break;
@@ -1923,7 +1923,7 @@ cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount)
switch ( nChannel )
{
case CHANNEL2D:
case CHANNEL_POLICE_RADIO:
{
b2d = TRUE;
break;
@@ -1949,7 +1949,7 @@ cSampleManager::GetChannelUsedFlag(uint32 nChannel)
switch ( nChannel )
{
case CHANNEL2D:
case CHANNEL_POLICE_RADIO:
{
b2d = TRUE;
break;
@@ -1980,7 +1980,7 @@ cSampleManager::StartChannel(uint32 nChannel)
switch ( nChannel )
{
case CHANNEL2D:
case CHANNEL_POLICE_RADIO:
{
b2d = TRUE;
break;
@@ -2006,7 +2006,7 @@ cSampleManager::StopChannel(uint32 nChannel)
switch ( nChannel )
{
case CHANNEL2D:
case CHANNEL_POLICE_RADIO:
{
b2d = TRUE;
break;