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Cleanup
This commit is contained in:
@ -1792,7 +1792,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
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neededPos.z = autoZPos.z;
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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} else if (neededPos.z <= currentZ && m_pVehicleAnim && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE) {
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adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f);
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adjustedTimeStep = min(m_pVehicleAnim->timeStep, 0.1f);
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// Smoothly change ped position
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neededPos.z = currentZ - (currentZ - neededPos.z) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep);
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@ -1807,12 +1807,12 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
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if (m_pVehicleAnim &&
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(vehAnim == ANIM_CAR_GETIN_RHS || vehAnim == ANIM_CAR_GETIN_LOW_RHS || vehAnim == ANIM_CAR_GETIN_LHS || vehAnim == ANIM_CAR_GETIN_LOW_LHS
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|| vehAnim == ANIM_CAR_QJACK || vehAnim == ANIM_VAN_GETIN_L || vehAnim == ANIM_VAN_GETIN)) {
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adjustedTimeStep = Min(m_pVehicleAnim->timeStep, 0.1f);
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adjustedTimeStep = min(m_pVehicleAnim->timeStep, 0.1f);
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// Smoothly change ped position
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neededPos.z = (neededPos.z - currentZ) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep) + currentZ;
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} else if (m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK) {
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neededPos.z = Max(currentZ, autoZPos.z);
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neededPos.z = max(currentZ, autoZPos.z);
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}
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}
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}
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@ -4771,12 +4771,12 @@ CPed::FightStrike(CVector &touchedNodePos)
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float moveMult;
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if (m_lastFightMove == FIGHTMOVE_GROUNDKICK) {
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moveMult = Min(damageMult * 0.6f, 4.0f);
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moveMult = min(damageMult * 0.6f, 4.0f);
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} else {
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if (nearPed->m_nPedState != PED_DIE || damageMult >= 20) {
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moveMult = damageMult;
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} else {
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moveMult = Min(damageMult * 2.0f, 14.0f);
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moveMult = min(damageMult * 2.0f, 14.0f);
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}
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}
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@ -5434,7 +5434,7 @@ CPed::CreateDeadPedWeaponPickups(void)
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pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f;
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}
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if (found)
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CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, Min(weaponAmmo, AmmoForWeapon_OnStreet[weapon]));
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CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, min(weaponAmmo, AmmoForWeapon_OnStreet[weapon]));
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}
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ClearWeapons();
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}
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@ -5443,7 +5443,7 @@ void
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CPed::SetAttackTimer(uint32 time)
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{
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if (CTimer::GetTimeInMilliseconds() > m_attackTimer)
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m_attackTimer = Max(m_lastHitTime, CTimer::GetTimeInMilliseconds()) + time;
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m_attackTimer = max(m_lastHitTime, CTimer::GetTimeInMilliseconds()) + time;
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}
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void
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@ -29,7 +29,7 @@ CPedPlacement::FindZCoorForPed(CVector* pos)
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if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, false, false, false, true, false, nil))
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foundColZ2 = foundCol.point.z;
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zForPed = Max(foundColZ, foundColZ2);
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zForPed = max(foundColZ, foundColZ2);
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if (zForPed > -99.0f)
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pos->z = 1.04f + zForPed;
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