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https://github.com/halpz/re3.git
synced 2025-07-03 01:30:45 +00:00
Cleanup
This commit is contained in:
@ -340,7 +340,7 @@ CCarCtrl::GenerateOneRandomCar()
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if (distanceBetweenNodes / 2 < carLength)
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positionBetweenNodes = 0.5f;
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else
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positionBetweenNodes = Min(1.0f - carLength / distanceBetweenNodes, Max(carLength / distanceBetweenNodes, positionBetweenNodes));
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positionBetweenNodes = min(1.0f - carLength / distanceBetweenNodes, max(carLength / distanceBetweenNodes, positionBetweenNodes));
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pCar->AutoPilot.m_nNextDirection = (curNodeId >= nextNodeId) ? 1 : -1;
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if (pCurNode->numLinks == 1){
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/* Do not create vehicle if there is nowhere to go. */
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@ -793,10 +793,10 @@ CCarCtrl::FindMaximumSpeedForThisCarInTraffic(CVehicle* pVehicle)
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float right = pVehicle->GetPosition().x + DISTANCE_TO_SCAN_FOR_DANGER;
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float top = pVehicle->GetPosition().y - DISTANCE_TO_SCAN_FOR_DANGER;
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float bottom = pVehicle->GetPosition().y + DISTANCE_TO_SCAN_FOR_DANGER;
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int xstart = Max(0, CWorld::GetSectorIndexX(left));
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int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right));
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int ystart = Max(0, CWorld::GetSectorIndexY(top));
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int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom));
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int xstart = max(0, CWorld::GetSectorIndexX(left));
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int xend = min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right));
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int ystart = max(0, CWorld::GetSectorIndexY(top));
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int yend = min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom));
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assert(xstart <= xend);
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assert(ystart <= yend);
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@ -827,10 +827,10 @@ CCarCtrl::ScanForPedDanger(CVehicle* pVehicle)
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float right = pVehicle->GetPosition().x + DISTANCE_TO_SCAN_FOR_DANGER;
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float top = pVehicle->GetPosition().y - DISTANCE_TO_SCAN_FOR_DANGER;
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float bottom = pVehicle->GetPosition().y + DISTANCE_TO_SCAN_FOR_DANGER;
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int xstart = Max(0, CWorld::GetSectorIndexX(left));
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int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right));
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int ystart = Max(0, CWorld::GetSectorIndexY(top));
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int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom));
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int xstart = max(0, CWorld::GetSectorIndexX(left));
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int xend = min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right));
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int ystart = max(0, CWorld::GetSectorIndexY(top));
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int yend = min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom));
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assert(xstart <= xend);
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assert(ystart <= yend);
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@ -862,12 +862,12 @@ CCarCtrl::SlowCarOnRailsDownForTrafficAndLights(CVehicle* pVehicle)
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float curSpeed = pVehicle->AutoPilot.m_fMaxTrafficSpeed;
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if (maxSpeed >= curSpeed){
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if (maxSpeed > curSpeed)
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pVehicle->AutoPilot.ModifySpeed(Min(maxSpeed, curSpeed + 0.05f * CTimer::GetTimeStep()));
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pVehicle->AutoPilot.ModifySpeed(min(maxSpeed, curSpeed + 0.05f * CTimer::GetTimeStep()));
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}else{
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if (curSpeed == 0.0f)
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return;
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if (curSpeed >= 0.1f)
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pVehicle->AutoPilot.ModifySpeed(Max(maxSpeed, curSpeed - 0.5f * CTimer::GetTimeStep()));
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pVehicle->AutoPilot.ModifySpeed(max(maxSpeed, curSpeed - 0.5f * CTimer::GetTimeStep()));
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else if (curSpeed != 0.0f) /* no need to check */
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pVehicle->AutoPilot.ModifySpeed(0.0f);
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}
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@ -157,7 +157,7 @@ void CCarGenerator::Setup(float x, float y, float z, float angle, int32 mi, int1
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m_bIsBlocking = false;
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m_vecInf = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.min;
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m_vecSup = CModelInfo::GetModelInfo(m_nModelIndex)->GetColModel()->boundingBox.max;
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m_fSize = Max(m_vecInf.Magnitude(), m_vecSup.Magnitude());
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m_fSize = max(m_vecInf.Magnitude(), m_vecSup.Magnitude());
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}
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bool CCarGenerator::CheckForBlockage()
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@ -207,8 +207,8 @@ CPathFind::PreparePathData(void)
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numExtern++;
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if(InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes > numLanes)
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numLanes = InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes;
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maxX = Max(maxX, Abs(InfoForTileCars[k].x));
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maxY = Max(maxY, Abs(InfoForTileCars[k].y));
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maxX = max(maxX, Abs(InfoForTileCars[k].x));
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maxY = max(maxY, Abs(InfoForTileCars[k].y));
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}else if(InfoForTileCars[k].type == NodeTypeIntern)
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numIntern++;
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}
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@ -392,7 +392,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
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if(Abs(dx) < nearestDist){
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dy = tempnodes[k].pos.y - CoorsXFormed.y;
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if(Abs(dy) < nearestDist){
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nearestDist = Max(Abs(dx), Abs(dy));
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nearestDist = max(Abs(dx), Abs(dy));
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nearestId = k;
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}
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}
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@ -501,13 +501,13 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
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// Find i inside path segment
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iseg = 0;
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for(j = Max(oldNumPathNodes, i-12); j < i; j++)
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for(j = max(oldNumPathNodes, i-12); j < i; j++)
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if(m_pathNodes[j].objectIndex == m_pathNodes[i].objectIndex)
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iseg++;
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istart = 12*m_mapObjects[m_pathNodes[i].objectIndex]->m_modelIndex;
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// Add links to other internal nodes
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for(j = Max(oldNumPathNodes, i-12); j < Min(m_numPathNodes, i+12); j++){
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for(j = max(oldNumPathNodes, i-12); j < min(m_numPathNodes, i+12); j++){
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if(m_pathNodes[i].objectIndex != m_pathNodes[j].objectIndex || i == j)
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continue;
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// N.B.: in every path segment, the externals have to be at the end
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@ -366,8 +366,8 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
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CAnimBlendAssociation* main = RpAnimBlendClumpGetMainAssociation((RpClump*)ped->m_rwObject, &second, &blend_amount);
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if (main){
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state->animId = main->animId;
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state->time = 255.0f / 4.0f * Max(0.0f, Min(4.0f, main->currentTime));
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state->speed = 255.0f / 3.0f * Max(0.0f, Min(3.0f, main->speed));
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state->time = 255.0f / 4.0f * max(0.0f, min(4.0f, main->currentTime));
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state->speed = 255.0f / 3.0f * max(0.0f, min(3.0f, main->speed));
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}else{
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state->animId = 3;
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state->time = 0;
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@ -375,9 +375,9 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
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}
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if (second) {
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state->secAnimId = second->animId;
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state->secTime = 255.0f / 4.0f * Max(0.0f, Min(4.0f, second->currentTime));
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state->secSpeed = 255.0f / 3.0f * Max(0.0f, Min(3.0f, second->speed));
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state->blendAmount = 255.0f / 2.0f * Max(0.0f, Min(2.0f, blend_amount));
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state->secTime = 255.0f / 4.0f * max(0.0f, min(4.0f, second->currentTime));
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state->secSpeed = 255.0f / 3.0f * max(0.0f, min(3.0f, second->speed));
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state->blendAmount = 255.0f / 2.0f * max(0.0f, min(2.0f, blend_amount));
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}else{
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state->secAnimId = 0;
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state->secTime = 0;
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@ -387,9 +387,9 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
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CAnimBlendAssociation* partial = RpAnimBlendClumpGetMainPartialAssociation((RpClump*)ped->m_rwObject);
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if (partial) {
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state->partAnimId = partial->animId;
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state->partAnimTime = 255.0f / 4.0f * Max(0.0f, Min(4.0f, partial->currentTime));
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state->partAnimSpeed = 255.0f / 3.0f * Max(0.0f, Min(3.0f, partial->speed));
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state->partBlendAmount = 255.0f / 2.0f * Max(0.0f, Min(2.0f, partial->blendAmount));
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state->partAnimTime = 255.0f / 4.0f * max(0.0f, min(4.0f, partial->currentTime));
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state->partAnimSpeed = 255.0f / 3.0f * max(0.0f, min(3.0f, partial->speed));
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state->partBlendAmount = 255.0f / 2.0f * max(0.0f, min(2.0f, partial->blendAmount));
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}else{
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state->partAnimId = 0;
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state->partAnimTime = 0;
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@ -408,9 +408,9 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
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CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainAssociation_N((RpClump*)ped->m_rwObject, i);
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if (assoc){
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state->aAnimId[i] = assoc->animId;
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state->aCurTime[i] = 255.0f / 4.0f * Max(0.0f, Min(4.0f, assoc->currentTime));
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state->aSpeed[i] = 255.0f / 3.0f * Max(0.0f, Min(3.0f, assoc->speed));
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state->aBlendAmount[i] = 255.0f / 2.0f * Max(0.0f, Min(2.0f, assoc->blendAmount));
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state->aCurTime[i] = 255.0f / 4.0f * max(0.0f, min(4.0f, assoc->currentTime));
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state->aSpeed[i] = 255.0f / 3.0f * max(0.0f, min(3.0f, assoc->speed));
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state->aBlendAmount[i] = 255.0f / 2.0f * max(0.0f, min(2.0f, assoc->blendAmount));
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state->aFlags[i] = assoc->flags;
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if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
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state->aFunctionCallbackID[i] = FindCBFunctionID(assoc->callback);
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@ -431,9 +431,9 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
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CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainPartialAssociation_N((RpClump*)ped->m_rwObject, i);
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if (assoc) {
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state->aAnimId2[i] = assoc->animId;
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state->aCurTime2[i] = 255.0f / 4.0f * Max(0.0f, Min(4.0f, assoc->currentTime));
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state->aSpeed2[i] = 255.0f / 3.0f * Max(0.0f, Min(3.0f, assoc->speed));
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state->aBlendAmount2[i] = 255.0f / 2.0f * Max(0.0f, Min(2.0f, assoc->blendAmount));
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state->aCurTime2[i] = 255.0f / 4.0f * max(0.0f, min(4.0f, assoc->currentTime));
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state->aSpeed2[i] = 255.0f / 3.0f * max(0.0f, min(3.0f, assoc->speed));
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state->aBlendAmount2[i] = 255.0f / 2.0f * max(0.0f, min(2.0f, assoc->blendAmount));
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state->aFlags2[i] = assoc->flags;
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if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
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state->aFunctionCallbackID2[i] = FindCBFunctionID(assoc->callback);
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@ -625,9 +625,9 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
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vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
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vp->acceleration = vehicle->m_fGasPedal * 100.0f;
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vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->Damage.m_panelStatus : 0;
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vp->velocityX = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().x)); /* 8000!? */
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vp->velocityY = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().y));
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vp->velocityZ = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().z));
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vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetMoveSpeed().x)); /* 8000!? */
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vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetMoveSpeed().y));
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vp->velocityZ = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetMoveSpeed().z));
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vp->mi = vehicle->GetModelIndex();
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vp->primary_color = vehicle->m_currentColour1;
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vp->secondary_color = vehicle->m_currentColour2;
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@ -1501,9 +1501,9 @@ void CReplay::ProcessLookAroundCam(void)
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--FramesActiveLookAroundCam;
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fBetaAngleLookAroundCam += x_moved;
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if (CPad::NewMouseControllerState.LMB && CPad::NewMouseControllerState.RMB)
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fDistanceLookAroundCam = Max(3.0f, Min(15.0f, fDistanceLookAroundCam + 2.0f * y_moved));
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fDistanceLookAroundCam = max(3.0f, min(15.0f, fDistanceLookAroundCam + 2.0f * y_moved));
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else
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fAlphaAngleLookAroundCam = Max(0.1f, Min(1.5f, fAlphaAngleLookAroundCam + y_moved));
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fAlphaAngleLookAroundCam = max(0.1f, min(1.5f, fAlphaAngleLookAroundCam + y_moved));
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CVector camera_pt(
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fDistanceLookAroundCam * Sin(fBetaAngleLookAroundCam) * Cos(fAlphaAngleLookAroundCam),
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fDistanceLookAroundCam * Cos(fBetaAngleLookAroundCam) * Cos(fAlphaAngleLookAroundCam),
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@ -1987,7 +1987,7 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
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car->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS;
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car->m_status = STATUS_PHYSICS;
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car->bEngineOn = true;
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car->AutoPilot.m_nCruiseSpeed = Max(car->AutoPilot.m_nCruiseSpeed, 6);
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car->AutoPilot.m_nCruiseSpeed = max(car->AutoPilot.m_nCruiseSpeed, 6);
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car->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
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return 0;
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}
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@ -1999,7 +1999,7 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
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CCarCtrl::JoinCarWithRoadSystem(car);
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car->AutoPilot.m_nCarMission = MISSION_CRUISE;
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car->bEngineOn = true;
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car->AutoPilot.m_nCruiseSpeed = Max(car->AutoPilot.m_nCruiseSpeed, 6);
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car->AutoPilot.m_nCruiseSpeed = max(car->AutoPilot.m_nCruiseSpeed, 6);
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car->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
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return 0;
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}
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@ -2083,7 +2083,7 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
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CollectParameters(&m_nIp, 2);
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CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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assert(car);
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car->AutoPilot.m_nCruiseSpeed = Min(*(float*)&ScriptParams[1], 60.0f * car->pHandling->Transmission.fUnkMaxVelocity);
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car->AutoPilot.m_nCruiseSpeed = min(*(float*)&ScriptParams[1], 60.0f * car->pHandling->Transmission.fUnkMaxVelocity);
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return 0;
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}
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case COMMAND_SET_CAR_DRIVING_STYLE:
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