sync with upstream

This commit is contained in:
Nikolay Korolev
2020-12-08 12:00:24 +03:00
22 changed files with 73157 additions and 180 deletions

View File

@ -202,7 +202,7 @@ CVector vecTestResistance(0.9995f, 0.9f, 0.95f);
float fDAxisX = 1.0f;
float fDAxisXExtra = 100.0f;
float fDAxisY = 1000.0f;
float fInAirXRes = 0.88f;
float fInAirXRes = 0.98f;
float fFlySpeedMult = -0.6f;
void
@ -1213,7 +1213,8 @@ CBike::ProcessControl(void)
// Balance bike
if(bBalancedByRider || bIsBeingPickedUp || bIsStanding){
float onSideness = clamp(DotProduct(GetRight(), m_vecAvgSurfaceNormal), -1.0f, 1.0f);
float onSideness = DotProduct(GetRight(), m_vecAvgSurfaceNormal);
onSideness = clamp(onSideness, -1.0f, 1.0f);
CVector worldCOM = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
// Keep bike upright
if(bBalancedByRider){