fixes, mostly from miami

This commit is contained in:
eray orçunus
2020-06-04 06:03:12 +03:00
parent 2578880e1c
commit 016ebc0b00
13 changed files with 191 additions and 171 deletions

View File

@ -1058,6 +1058,9 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
}
#ifdef FREE_CAM
static int8 changedHeadingRate = 0;
if (changedHeadingRate == 2) changedHeadingRate = 1;
// Rotate player/arm when shooting. We don't have auto-rotation anymore
if (CCamera::m_bUseMouse3rdPerson && CCamera::bFreeCam &&
m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) {
@ -1081,6 +1084,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
#endif
} else {
m_fRotationDest = limitedCam;
changedHeadingRate = 2;
m_headingRate = 50.0f;
// Anim. fix for shotgun, ak47 and m16 (we must finish rot. it quickly)
@ -1099,10 +1103,12 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
}
} else if (weaponInfo->m_bCanAimWithArm)
ClearPointGunAt();
else
RestoreHeadingRate();
}
}
if (changedHeadingRate == 1) {
changedHeadingRate = 0;
RestoreHeadingRate();
}
#endif
if (padUsed->GetTarget() && m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) {
@ -1347,7 +1353,7 @@ CPlayerPed::ProcessControl(void)
case PED_WANDER_PATH:
case PED_PURSUE:
case PED_FOLLOW_PATH:
case PED_ROCKET_ODE:
case PED_ROCKET_MODE:
case PED_DUMMY:
case PED_PAUSE:
case PED_FACE_PHONE: