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https://github.com/halpz/re3.git
synced 2025-06-28 13:56:21 +00:00
fixes, mostly from miami
This commit is contained in:
@ -1554,27 +1554,23 @@ cAudioManager::UsesSirenSwitching(int32 model) const
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}
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}
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void
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bool
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cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
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{
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const float SOUND_INTENSITY = 110.0f;
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if (params->m_fDistance < SQR(SOUND_INTENSITY)) {
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CVehicle *veh = params->m_pVehicle;
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if (veh->m_bSirenOrAlarm == false && veh->m_nAlarmState <= 0)
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return;
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if (veh->m_bSirenOrAlarm == false && !veh->IsAlarmOn())
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return true;
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#ifdef FIX_BUGS
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if (params->m_pVehicle->GetStatus() == STATUS_WRECKED)
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return;
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#endif
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 5;
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if (UsesSiren(params->m_nIndex)) {
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if (params->m_pVehicle->GetStatus() == STATUS_ABANDONED)
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return;
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return true;
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if (veh->m_nCarHornTimer && params->m_nIndex != FIRETRUK) {
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m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST;
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if (params->m_nIndex == FBICAR)
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@ -1604,8 +1600,11 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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}
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}
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return true;
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} else
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return true;
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} else
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return false;
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}
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bool
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@ -2046,7 +2045,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
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maxDist = SQR(SOUND_INTENSITY);
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break;
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}
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case SOUND_17: {
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case SOUND_BOAT_SLOWDOWN: {
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const float SOUND_INTENSITY = 50.0f;
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m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_THUMB_OFF;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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@ -2059,8 +2058,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
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maxDist = SQR(SOUND_INTENSITY);
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break;
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}
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case SOUND_18:
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case SOUND_19: {
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case SOUND_TRAIN_DOOR_CLOSE:
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case SOUND_TRAIN_DOOR_OPEN: {
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const float SOUND_INTENSITY = 35.0f;
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m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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@ -2414,7 +2413,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
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m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE;
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if (LastAccel > 20) {
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oneShotVol = LastVol;
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PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17, oneShotVol);
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PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_BOAT_SLOWDOWN, oneShotVol);
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}
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} else {
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emittingVol = 105 * padAccelerate / 255 + 15;
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@ -8002,7 +8001,7 @@ cAudioManager::ProcessFrontEnd()
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processedPickup = true;
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stereo = true;
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break;
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case SOUND_4A:
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case SOUND_PICKUP_ERROR:
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m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT;
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processedPickup = true;
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stereo = true;
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@ -8037,19 +8036,19 @@ cAudioManager::ProcessFrontEnd()
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m_sQueueSample.m_nSampleIndex = SFX_START_BUTTON_LEFT;
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stereo = true;
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break;
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case SOUND_FRONTEND_MENU_COMPLETED:
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case SOUND_FRONTEND_MENU_NEW_PAGE:
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m_sQueueSample.m_nSampleIndex = SFX_PAGE_CHANGE_AND_BACK_LEFT;
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stereo = true;
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break;
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case SOUND_FRONTEND_MENU_DENIED:
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case SOUND_FRONTEND_MENU_NAVIGATION:
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m_sQueueSample.m_nSampleIndex = SFX_HIGHLIGHT_LEFT;
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stereo = true;
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break;
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case SOUND_FRONTEND_MENU_SUCCESS:
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case SOUND_FRONTEND_MENU_SETTING_CHANGE:
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m_sQueueSample.m_nSampleIndex = SFX_SELECT_LEFT;
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stereo = true;
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break;
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case SOUND_FRONTEND_EXIT:
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case SOUND_FRONTEND_MENU_BACK:
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m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT;
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stereo = true;
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break;
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@ -8071,7 +8070,7 @@ cAudioManager::ProcessFrontEnd()
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case SOUND_FRONTEND_RADIO_CHANGE:
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m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK;
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break;
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case SOUND_A0:
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case SOUND_HUD:
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m_sQueueSample.m_nSampleIndex = SFX_INFO;
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break;
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default:
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@ -420,7 +420,7 @@ public:
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void ProcessVehicleOneShots(cVehicleParams *params);
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bool ProcessVehicleReverseWarning(cVehicleParams *params);
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bool ProcessVehicleRoadNoise(cVehicleParams *params);
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void ProcessVehicleSirenOrAlarm(cVehicleParams *params);
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bool ProcessVehicleSirenOrAlarm(cVehicleParams *params);
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void ProcessVehicleSkidding(cVehicleParams *params);
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void ProcessWaterCannon(int32);
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void ProcessWeather(int32 id);
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@ -25,9 +25,9 @@ enum eSound : uint16
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SOUND_CAR_HYDRAULIC_3,
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SOUND_CAR_JERK,
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SOUND_CAR_SPLASH,
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SOUND_17,
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SOUND_18,
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SOUND_19,
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SOUND_BOAT_SLOWDOWN,
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SOUND_TRAIN_DOOR_CLOSE,
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SOUND_TRAIN_DOOR_OPEN,
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SOUND_CAR_TANK_TURRET_ROTATE,
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SOUND_CAR_BOMB_TICK,
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SOUND_PLANE_ON_GROUND,
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@ -76,7 +76,7 @@ enum eSound : uint16
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SOUND_PICKUP_WEAPON_BOUGHT,
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SOUND_PICKUP_WEAPON,
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SOUND_PICKUP_HEALTH,
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SOUND_4A,
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SOUND_PICKUP_ERROR,
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SOUND_4B,
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SOUND_PICKUP_ADRENALINE,
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SOUND_PICKUP_ARMOUR,
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@ -99,25 +99,25 @@ enum eSound : uint16
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SOUND_EVIDENCE_PICKUP,
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SOUND_UNLOAD_GOLD,
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SOUND_PAGER,
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SOUND_PED_DEATH, // 103 in VC
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SOUND_PED_DAMAGE, // 104 in VC
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SOUND_PED_HIT, // 105 in VC
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SOUND_PED_LAND, // hopefully 106 in VC
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SOUND_PED_DEATH,
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SOUND_PED_DAMAGE,
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SOUND_PED_HIT,
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SOUND_PED_LAND,
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SOUND_PED_BULLET_HIT,
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SOUND_PED_BOMBER,
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SOUND_PED_BURNING, // 108 in VC
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SOUND_PED_BURNING,
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SOUND_PED_ARREST_FBI,
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SOUND_PED_ARREST_SWAT,
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SOUND_PED_ARREST_COP,
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SOUND_PED_HELI_PLAYER_FOUND,
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SOUND_PED_HANDS_UP,
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SOUND_PED_HANDS_COWER,
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SOUND_PED_FLEE_SPRINT, // 120 in VC
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SOUND_PED_FLEE_SPRINT,
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SOUND_PED_CAR_JACKING,
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SOUND_PED_MUGGING,
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SOUND_PED_CAR_JACKED,
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SOUND_PED_ROBBED,
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SOUND_PED_TAXI_WAIT, // 137 in VC
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SOUND_PED_TAXI_WAIT,
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SOUND_PED_ATTACK,
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SOUND_PED_DEFEND,
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SOUND_PED_PURSUIT_ARMY,
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@ -127,9 +127,9 @@ enum eSound : uint16
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SOUND_PED_HEALING,
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SOUND_PED_7B,
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SOUND_PED_LEAVE_VEHICLE,
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SOUND_PED_EVADE, // 142 in VC
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SOUND_PED_EVADE,
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SOUND_PED_FLEE_RUN,
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SOUND_PED_CAR_COLLISION, // 144-145-146 in VC
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SOUND_PED_CAR_COLLISION,
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SOUND_PED_SOLICIT,
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SOUND_PED_EXTINGUISHING_FIRE,
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SOUND_PED_WAIT_DOUBLEBACK,
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@ -152,17 +152,17 @@ enum eSound : uint16
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SOUND_CLOCK_TICK,
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SOUND_PART_MISSION_COMPLETE,
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SOUND_FRONTEND_MENU_STARTING,
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SOUND_FRONTEND_MENU_COMPLETED,
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SOUND_FRONTEND_MENU_DENIED,
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SOUND_FRONTEND_MENU_SUCCESS,
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SOUND_FRONTEND_EXIT,
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SOUND_FRONTEND_MENU_NEW_PAGE,
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SOUND_FRONTEND_MENU_NAVIGATION,
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SOUND_FRONTEND_MENU_SETTING_CHANGE,
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SOUND_FRONTEND_MENU_BACK,
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SOUND_9A,
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SOUND_9B,
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SOUND_FRONTEND_AUDIO_TEST,
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SOUND_FRONTEND_FAIL,
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SOUND_FRONTEND_NO_RADIO,
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SOUND_FRONTEND_RADIO_CHANGE,
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SOUND_A0,
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SOUND_HUD,
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SOUND_AMMUNATION_WELCOME_1,
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SOUND_AMMUNATION_WELCOME_2,
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SOUND_AMMUNATION_WELCOME_3,
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