#pragma once

struct RwTexture;

class CShadows
{
public:
	static void AddPermanentShadow(uint8 ShadowType, RwTexture* pTexture, CVector* pPosn, float fX1, float fY1, float fX2, float fY2, short nTransparency, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, uint32 nTime, float fScale);
	static void RenderStaticShadows(void);
	static void RenderStoredShadows(void);
	static void RenderExtraPlayerShadows(void);
};
